Difference between revisions of "Tower guard"

From Wurmpedia
Jump to navigation Jump to search
(Halloween note)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
 +
{{extimage
 +
|http://img90.imageshack.us/img90/345/towerguardhalloweengn4.jpg
 +
|Halloween-style tower guard
 +
}}
 
* Tower guards spawn at [[guard tower]]s.
 
* Tower guards spawn at [[guard tower]]s.
 
* They are aggressive against those from the other kingdoms.  
 
* They are aggressive against those from the other kingdoms.  
Line 20: Line 24:
 
The limit is either twice or half the initial skill, whether they kill or get killed a lot.
 
The limit is either twice or half the initial skill, whether they kill or get killed a lot.
  
[[Category:Bestiary]][[Category:Babel/T]]
+
== Halloween ==
 +
 
 +
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
 +
 
 +
[[Category:Bestiary]]
 +
[[Category:Babel/T]]

Revision as of 16:24, 9 November 2007

Main / Bestiary / Tower guard

Description

towerguardhalloweengn4.jpg


Halloween-style tower guard

  • Tower guards spawn at guard towers.
  • They are aggressive against those from the other kingdoms.
  • They are stronger than the weakest town guards and stronger than brown bears.
  • If you butcher them you can get human meat and loose alignement.
  • They have 35~40 fighting skill

For every 10 quality of the tower you will get one guard! Even if the quality is below 10 you will still get a single guard. Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strength of guards. You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.

Tower guards can gain or loose fighting skill. The limit is either twice or half the initial skill, whether they kill or get killed a lot.

Halloween

During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.