Trader

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Revision as of 00:47, 7 April 2010 by Thorgot (talk | contribs) (according to rolf, traders who are selling things get money.)
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Main / Trader

A trader is a NPC who buys and sells items.

Placement

Traders are placed by using a trader contract, which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a building (not a market stall), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more.

Item stocks

A trader will always have every village and homestead deed, a personal merchant contract and some steel and flints and resurrection stones for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.

Cash flow

Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.

Exception: Money from deed and contract purchases go straight to the king.

A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders who have sold items. In other words, if players buy items from the trader, the trader will receive funds. If nobody has bought something from the trader, it will not be given funds. The main source of these funds is settlement upkeep. The king will not grant funds to traders holding 50 silver or more.

See also