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  • |name=Large axe |image=Large Axe.png
    1 KB (205 words) - 20:49, 30 June 2023
  • ! Item | [[Huge axe]] || 33
    2 KB (185 words) - 22:29, 6 September 2023
  • |image=Axe trap.png * 1x [[Large Axe|large axe]]
    2 KB (264 words) - 14:33, 28 February 2023
  • ''A short but sturdy axe with a thick blade specially designed to cut down trees with but poor in co * [[Item skin token|Bearded Hatchet]]
    2 KB (269 words) - 06:46, 14 October 2022
  • ...in Wurm have a base value which depends on the item type and the effective item [[quality]]. The base value is used for: == Item type constants ==
    5 KB (619 words) - 03:48, 27 November 2021
  • Some items can be placed on top of large anvils. Since the item is a container already, any items placed on it will be dropped on the groun * [[Huge axe head]]
    3 KB (409 words) - 13:09, 17 January 2022
  • *Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword) * [[Item skin token|Fiendish Large Maul]]
    1 KB (202 words) - 09:04, 13 October 2022
  • ...e both the stone brick and the clay; failure in continuing will damage the item being added. * Suspected to be one of the deadliest traps, sided closely by the [[axe trap]].
    1 KB (228 words) - 14:39, 28 February 2023
  • * [[Kindling]]s can be created using an [[:Category:Axes|axe]], [[saw]], or [[carving knife]]. * [[QL]] is 10% of the original item.
    2 KB (230 words) - 16:41, 6 December 2023
  • If an item is not listed here, it will not be used as a weapon, even if equipped. *'''Name''': Name of item
    6 KB (661 words) - 01:43, 31 December 2023
  • ''Raw materials are consumed in the process of creating the item'' ''Necessary tools that are required to make the item''
    13 KB (2,346 words) - 10:48, 15 March 2022
  • ...a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even sh * died and lost an essential item
    9 KB (1,662 words) - 10:45, 15 March 2022
  • ! Item name !! Minimum fine carpentry level |[[Axe display]] || 1
    3 KB (399 words) - 14:53, 14 November 2023
  • ...sed. Higher quality anvils increase the chance of successfully creating an item. * [[Small axe head]]
    2 KB (274 words) - 11:52, 15 January 2022
  • * You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]] or on [[Epic]] servers. Yo # Drop the item(s) into any spirit container, then right-click the container, and select ''
    7 KB (1,015 words) - 13:02, 29 December 2023
  • ..., such as a '''shaft''', for disarming successes can destroy the activated item. ...! [[Net trap|Net]] !! [[Rope trap|Rope]] !! [[Man trap|Man]] !! [[Axe Trap|Axe]]
    7 KB (1,027 words) - 08:11, 17 June 2023
  • Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_ ! width="200"| Item name
    13 KB (2,018 words) - 16:07, 25 April 2024
  • What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously. ..., but if not it is best to skip armrings entirely and proceed to the final item: rings. While their creation chance is initially low, they only weigh 0.05
    6 KB (998 words) - 17:57, 11 March 2018
  • ...then right click the proposed object you wish to interact with. Example: Axe on tree, Saw on log.
    3 KB (570 words) - 18:59, 15 February 2018
  • ...all [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related ski ...material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with ski
    20 KB (3,538 words) - 18:21, 3 January 2021

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