''A thick cloth glove. Cloth armour is the weakest armour in the game. It is weak against every type of attack.''
== Method Notes ==#Equip a [[needle]] in * Armour for your [[inventory]]hands. You will need one for each hand.#Right click on a [[Square piece * Cloth armour is the weakest of cloth]]#Select Create/Armour/[[Cloth glove]]=== Tools required ===all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.:*[[Needle]]=== Items required ===A higher quality needle increases your chance at creating.:*[[Square Failure creating will consume 0.01 kg of square piece of cloth]] - .1kg=== Resulting product ===* It is the easiest piece to make and often used to get started training cloth tailoring skill.:*It is lightest pieces to make, so when [[Cloth gloveimprove|improving]] - .1kg:*Failure = with [[ragsstring of cloth]] - , only 0.005 kg are consumed in each action (5% of its weight).1kg
===Improvements=Enchantments and runes ==#Equip a * Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [[string https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of cloth]] from your [[inventory]]Cunning will improve skill gain.#Right click on the [[cloth * The glove]] is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and select Improvematerial will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.::'''Note:''' ''The [[string * Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of cloth]] needs Ages on one glove and 50 on the other will be equivalent to be having 75 Wind of higher [[quality]] than the [[cloth Ages on a tool, and having a rune on one glove]] to increase but not the [[quality]] of the [[cloth glove]]other will result in that rune being half as effective as usual.''
=== Skills used =See also ==:* [[Armour]]*[[Cloth Tailoringarmour]]* [[Fighting]]