Knowledge path tiles are usually found beside water and sand. Generally they are quite close to the shore, but some have also been found in deep waters.
You should be able to create your own knowledge path tile by flattening a low 3x3 area close to open water and , creating some sand tiles and pave some tiles near by. Once planted, test each tile to see if it's "special" as the Knowledge Tile does not have to be in the center. If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.
As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
Gained at level 11
All skillgains are permanently increased by 25%, with the exception of Fighting skill and Faith. Characteristics will also gain this boost.
==== Recall Home ====
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. </p>* <p> Can be used once every 12 hours. <br/> This cooldown is lowered by 1 hour for every level past 12.* It only works if you have been in part of the village for more than 24 hours.* Only transports the player character; any mount, cart or boat is left behind.
''You close your eyes and let your spirit fly home.''
==== Final Breath ====
Final Breath deals wounds to the head of the opponent.
The damage inflicted is affected by armorarmour.
You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.