Difference between revisions of "Trap"
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m (rake works too for disarming, I guess everything with a long handle might work) |
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Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a [[shovel]] or [[rake]] on a ground tile and selecting the ''Disarm'' option. | Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a [[shovel]] or [[rake]] on a ground tile and selecting the ''Disarm'' option. | ||
− | There are | + | There are 7 types of traps: |
* [[Stick trap]] | * [[Stick trap]] | ||
* [[Pole trap]] | * [[Pole trap]] | ||
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* [[Bow trap]] | * [[Bow trap]] | ||
* [[Corrosive trap]] | * [[Corrosive trap]] | ||
− | + | * [[Scythe Trap]] | |
[[Category:Babel/T]] | [[Category:Babel/T]] |
Revision as of 20:44, 21 January 2009
Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a shovel or rake on a ground tile and selecting the Disarm option.
There are 7 types of traps: