Difference between revisions of "Catapults"

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(clarified what walls it hits (just tested))
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To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, double-click an item in your inventory, right-click the catapult, and select Machine -> Load.  
 
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, double-click an item in your inventory, right-click the catapult, and select Machine -> Load.  
  
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 100 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  
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After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 100 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.
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This distance is calculated including both the tiles that the catapult and the target are standing on.
  
 
To aim the catapult, simply drag it so that it points to the target.
 
To aim the catapult, simply drag it so that it points to the target.
  
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it.
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After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.
  
 
== Additional notes==
 
== Additional notes==
* A catapult can hit every wall on a tile. So if you have 4 walls on 1 tile, you can hit every single one of them with the same shot.  
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* A catapult will hit every wall of a tile with a house on it, but will only hit the west and north walls of a tile with fences on it. Because of this it may be a better idea to use dual layers of fences, rather than a one tile wide house, to defend against them.
 
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at.  
 
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at.  
 
* Catapults can fire over buildings and walls
 
* Catapults can fire over buildings and walls

Revision as of 12:19, 3 January 2010

Main / Skills / War machines / Catapults

Description

Catapults is the skill to use a catapult.

Usage

A catapults primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.

To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but rock shards and stone bricks do the most damage. Quality and damage of the ammunition will affect the amount of damage done to your target. To load a catapult, double-click an item in your inventory, right-click the catapult, and select Machine -> Load.

After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 100 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.

To aim the catapult, simply drag it so that it points to the target.

After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it only says that you've hit nothing, your aim is off.

Additional notes

  • A catapult will hit every wall of a tile with a house on it, but will only hit the west and north walls of a tile with fences on it. Because of this it may be a better idea to use dual layers of fences, rather than a one tile wide house, to defend against them.
  • Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at.
  • Catapults can fire over buildings and walls
  • You'll need 21 body strength to operate a catapult
  • Catapults cannot hit guard towers.
  • You can do a maximum of 20 damage to your target in one successful hit.
  • A brass spyglass is an excellent tool for measuring distance when winching

Tips

  • When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.
  • Weight of the ammunition is an important factor, so combine your ammunition into large chunks for maximum damage. (maximum 80 kilo or it will not fit into the catapult.)