Champion

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Introduction

A champion in Wurm Online is a player who has perma-death, also known as real-death. Once such player dies three times, they are permanently dead, and can no longer log into that player account. Once they are permanent dead, they'll have to create a new character with a different name to continue playing Wurm.

Becoming a champion

To become a champion, you will need to be a priest with 60+ faith. If you are a follower of the White Light gods, you will need to have 25 soul depth, and visit the Altar of Three to trigger champion hood. If you are a follower of Libila, you will need to have 25 soul strength and visit the Bone Altar to trigger champion hood.

Bonuses

  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling and exorcism all get 50+your original skill, up to a maximum of 80.
  • Shorter time for normal healing
  • Increased skill gain (factor isn't known)
  • Break altar spell
  • You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You can never loose your Deity

The trade-off

  • Permadeath. You get 3 lives, if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the hall of champions.
  • You can not change your mind later. Champion status is permanent.
  • You can never change your deity (or change kingdom).

Special note

Note that champions were never intended to be able to live safely on the home server. They might be removed from the home server in the future.