Difference between revisions of "Prospecting"

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m (moved guides to separate pages, corrected info.)
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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
 
[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
  
'''Prospecting''' is a [[mining]] [[skill|subskill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select "Mining > Prospect".  
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'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for doing estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".
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 +
== Layout for surface prospecting ==
 +
<pre>
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  | o |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
|  |  |  |  |  |  |  |
 +
+---+---+---+---+---+---+---+
 +
</pre>
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 +
The area in which prospecting works is a 7x7 with the player in the middle (the "o" represents the player).
  
 
==Notes==
 
==Notes==
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.
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* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For vein finding inside a cave check out [[Analyse|Analysing]].
 
* [[Gem]]s appear randomly during all mining, and cannot be prospected.
 
* [[Gem]]s appear randomly during all mining, and cannot be prospected.
 
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
 
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
+
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
 
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.
 
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.
  
==Skill levels==
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==Skill levels ==
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):
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Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):
  
 
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present
 
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present
Line 17: Line 38:
 
* 40: Detect salt when present
 
* 40: Detect salt when present
 
* 60: Estimate the remaining amount of ore in a vein
 
* 60: Estimate the remaining amount of ore in a vein
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 +
The same abilities are available when prospecting the vein inside the mine.
  
 
== Vein quality ==
 
== Vein quality ==
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* "The ore will run out soon" ''(between 100 and 1000)''
 
* "The ore will run out soon" ''(between 100 and 1000)''
 
* "The ore will run out any hour" ''(1-100)''
 
* "The ore will run out any hour" ''(1-100)''
 
==Guides==
 
===Prospecting guide (large rock face)===
 
<pre>
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  | o |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+---+
 
|  |  |  | 3 | 2 | 1 |<--| X |
 
+---+---+---+---+---+---+---+---+
 
 
X = no prospect of that ore
 
<-- = last tile you did get a prospect
 
3 = I recommend you start mining here
 
</pre>
 
 
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.
 
 
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.
 
 
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.
 
 
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.
 
 
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message <b>You fail to produce anything, the rock is stone hard</b>, or <b>You cannot keep mining here, the rock is unusually hard</b> (only when you were supposed to get a stone shard, otherwise you'll get <b>You chip away at the rock</b> as usual). You will have to start tunneling in the tile next to vein. 
 
 
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.
 
 
Or you can try this program out as well: http://discon.googlepages.com/prospector.html
 
 
Alternative Web tool: http://www.pvv.org/~magnusrk/wurm/prospect.html
 
 
===[[User:Uzetaab|Uzetaab]]'s Guide===
 
Alternative for if you do not have a large rock face to prospect.
 
 
<pre>
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
| X | X | X | X | X | X | X |
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 3
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 2
 
+---+---+---+---+---+---+---+
 
| X | X | X | X | X | X |X  | 1
 
+---+---+---+---+---+---+---+
 
|  |  |  | o |  |  |  |
 
+---+---+---+---+---+---+---+
 
  3  2  1 | # | 1  2  3
 
            +---+
 
</pre>
 
 
You will have to reveal all the tiles in a 7x7 area to find the vein.
 
 
* ‘O’ the tile you prospected
 
* ‘X’ tiles that need to be mined out
 
* ‘#’ you
 
 
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.
 
 
<small>--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)</small>
 
 
=== Kiro's guide ===
 
* [[Kiro%27s_mining_guide|Kiro's mining guide]]
 
  
 
== Tools ==
 
== Tools ==
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* [http://discon.googlepages.com/prospector.html Prospector]
 
* [http://discon.googlepages.com/prospector.html Prospector]
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* http://www.pvv.org/~magnusrk/wurm/prospect.html
  
 
== Titles ==
 
== Titles ==
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* Geologist at 70 skill
 
* Geologist at 70 skill
 
* Goldsniffer at 90 skill
 
* Goldsniffer at 90 skill
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 +
== Guides ==
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Here's a compilation of guide pages for prospecting.
 +
* [[Prospecting guide]]
 +
* [[Prospect with Uzetaab]]
 +
* [[Kiro%27s_mining_guide|Kiro's mining guide]]
  
 
== See also ==
 
== See also ==

Revision as of 10:49, 7 July 2013

Main / Skills / Prospecting

Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for doing estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".

Layout for surface prospecting

+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | o |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+

The area in which prospecting works is a 7x7 with the player in the middle (the "o" represents the player).

Notes

  • Ore veins can't be searched for by means of prospecting when being inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For vein finding inside a cave check out Analysing.
  • Gems appear randomly during all mining, and cannot be prospected.
  • All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
  • You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
  • Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.

Skill levels

Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):

  • 20: Estimate the quality of a vein or rock tile, and detect flint when present
    • Note : Free to play seem to get this bonus when prospecting on a rock surface outside, but not inside the mines.
  • 40: Detect salt when present
  • 60: Estimate the remaining amount of ore in a vein

The same abilities are available when prospecting the vein inside the mine.

Vein quality

Rock tiles and ore veins have a maximum quality level.

  • Poor: 20-29 (can also prospect as "pretty bad")
  • Acceptable: 30-39
  • Normal: 40-59
  • Good: 60-79
  • Very good: 80-94
  • Utmost: 95-99

Vein depletion

If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.

  • "Only a few weeks mining remain here" (more than 5000)
  • "The ore is starting to deplete" (between 3000 and 5000)
  • "You should start to prospect for another vein of this ore" (between 1000 and 3000)
  • "The ore will run out soon" (between 100 and 1000)
  • "The ore will run out any hour" (1-100)

Tools

Player-made tools to help find veins.

Titles

  • Prospector at 50 skill
  • Geologist at 70 skill
  • Goldsniffer at 90 skill

Guides

Here's a compilation of guide pages for prospecting.

See also