Difference between revisions of "Toolbelt"

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m (Added improvement text, minor edits)
(Page previously made random mention of rare items as well as relevant information, this has been sorted and the relevant information kept and put into notes.)
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* On failure, the hooks and the [[leather belt]] are damaged. They can be repaired though.
 
* On failure, the hooks and the [[leather belt]] are damaged. They can be repaired though.
 
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.
 
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.
 
{{rare}}
 
Toolbelts with rare properties have been seen to have additional slots.
 
  
 
== Usage ==
 
== Usage ==
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* Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when [[sowing]] large fields or attaching lots of identical items to large creations such as [[ships]]. Filling up several containers on the toolbelt and using an attach or sow [[keybind]], one can queue up lots of actions without ever using the mouse.
 
* Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when [[sowing]] large fields or attaching lots of identical items to large creations such as [[ships]]. Filling up several containers on the toolbelt and using an attach or sow [[keybind]], one can queue up lots of actions without ever using the mouse.
 
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.
 
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.
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== Notes ==
 +
* Toolbelts with rare properties have been seen to have additional slots.
  
 
[[Category:Leatherworking items]]
 
[[Category:Leatherworking items]]
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Revision as of 09:09, 9 March 2013

Main / Skills / Tailoring /Leatherworking / Toolbelt


Toolbelt
A Toolbelt
Creation
  1. Activate leather belt (0.30 kg)
  2. Right-click hooks (0.20 kg)
  3. Open submenu "Create > Miscellaneous"
Additional materials
Result
  • Toolbelt (1.00 kg)
Skill and improvement




Description

An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.

A toolbelt is a piece of HUD that allows you to place up to ten tools or materials on it for quick selection.

Creation

  • The hooks' QL affects the success rate.
  • On failure, the hooks and the leather belt are damaged. They can be repaired though.
  • Adding the cloth only uses 0.3 kg even if the piece is bigger.

Usage

  • Wear (equip) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the compass).
  • The toolbelt must be at least 10 QL before it will even appear on the HUD, even if it is already worn on the legs. There is one slot every 10 QL up to nine at QL90. However, ten is the maximum number of slots and appears at QL99 instead of QL100.
  • A rare toolbelt has 1 more slot than the equivalent normal toolbelt.
  • Drag tools from your inventory into the toolbar's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools.
  • The slots can be bound to hotkeys. Default is bind 1 ACTIVATE_TOOL1 and so on, up to 10.
  • Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when sowing large fields or attaching lots of identical items to large creations such as ships. Filling up several containers on the toolbelt and using an attach or sow keybind, one can queue up lots of actions without ever using the mouse.
  • If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.

Notes

  • Toolbelts with rare properties have been seen to have additional slots.