Difference between revisions of "Rift"

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== Introduction ==
 
== Introduction ==
 
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]
 
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]
Rifts are a very new mechanic only recently implemented into the game. The premise behind them is to be a full scale invasion system the plagues the Wurm Online servers.
 
  
When a beacon appears you may walk through it for the Rift Investigator achievement and when the rift is closed you will get the ''Rift Defender'' and ''Rifter'' titles.  
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A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.
  
The rifts work off of a points system. Depending on the amount of kills the player participated in they can get a higher participation ranking. The rankings are from minimal to phenomenal. Before the rift is closed you may type /rift to get the participation ranking list, however, you have to be standing inside the rift area. After the rift is closed the command can be issued anywhere to view the ranking list.
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== Process of Events, How It Works ==
  
When a rift is closed {{event|inline|The Rift that has plagued <server name> has been shut!}} will be broadcast server wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead than the mobs will de-spawn and leave a pile of ash in their spot. At the closing of the rift every player who participated in at least 10 kills will get a lump of random material, quality, and weight. Some examples are:
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* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.
*20ql .40kg rare Adamantine lump
 
*70ql .40kg rare steel lump
 
*77ql .25kg seryll lump
 
  
== How Do They Work? ==
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* At the same moment the light beacon appears an [https://forum.wurmonline.com/index.php?/topic/198721-patch-notes-12-sep-2023/ unfinished colossus] for each god will be placed north south east and west of the beacon. Parts can be added to these and each part has a chance reward you with rift points and rift materials. Adding parts to any colossus will give you rift sickness. Rift sickness increases difficulty of working on the colossus, but decreases over time. Within the final 12 hours before a rift opens rift sickness is no longer added. Players can work on colossus of gods they do not follow at an increased difficulty. Completing a colossus will create an additional beam of light and an effect will be applied during battle when the rift opens. The three white light gods give a white beam, where Libila will produce a black beam. The effects are as follows:
  
[[File:SKuJOaH.jpg|300px|thumb|left|Active Rift]]
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{| class="wikitable"
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|-
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! God !! Effect
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|-
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| Vynora || [[Excel]]
 +
|-
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| Magranon || [[Mass stamina]] and [[Frantic charge]]
 +
|-
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| Fo || Healing and [[Willowspine]]
 +
|-
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| Libila || Rift enemy spawn count is increased and upon death players do not lose skills other than strength and fight skill.
 +
|}
  
Rifts are very simple, they just have a lot of moving parts.  
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* The rift participation area is a 41x41 square centered around the rift-light.  One can check to see whether one is in the participation area or not by using the /rift command.  If the rift has not yet started, the number of hours until the rift opens will be displayed.
  
First is the light, or beacon as some may call it. The light will appear on a server (one beam per server at one time) 2 days before the rift will open on PvE and 3 hours on PvP. The location is random every time and the intervals at which they spawn are still unknown. The actual size of right appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter.  
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* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.
  
Second is the actual rift opening. As mentioned before the rift will open 2 days after the beacon appears on PvE and 3 hours on PvP. When the rift opens it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens it will spawn a number of decoration type things from rift stones to rift crystals and even trees. These decorations cannot be interacted with, only bashed, and they cannot be moved. You also cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening weather said creatures of passive or aggressive. The only time the rift mobs will not attack creatures is if they are being ridden. ''Note: This does not apply to hitched animals which will still be attacked.''
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* After the first wave of rift creatures is defeated, two more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.
  
Now the mobs that the rift will spawn. When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the '''Rift Altar''', an altar that the rift will spawn on its own and it does not look like a normal altar. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/ this guide] on the rift loot for any questions.
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* The third and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued <server name> has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.
 +
 
 +
== Ranking, Rewards ==
 +
 
 +
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from "minimal" (least impact) to "phenomenal" (most impact). The better the rank, the more rewards attributed to that player.
 +
* Rank rewards are a number of rift points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]].
 +
** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.
 +
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list.
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 +
* Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness.  
 +
 
 +
* Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.
 +
 
 +
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.
 +
 
 +
* Players must be online and on the server when the Rift closes to receive rewards as well as credit for participation (per "Destination Unknown" [[Journal]] requirements).
  
 
== Rift Materials ==
 
== Rift Materials ==
Resources can be collected from rifts once the rift has been closed.
 
*Mine to collect stone shards from Rift stones.
 
* Prospect the crystals to collect Rift fragments.
 
* Use your wood cutting knowledge to cut down the trees and collect Rift wood. 
 
  
When combined with a metal, they can be forged into strange little runes, which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including:
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In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:
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 +
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s.
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* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.
 +
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]]. 
 +
 
 +
Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest.
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 +
Rift materials are primarily utilized for the creation of [[rune|runes]].
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==Rift creatures==
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Certain creatures only appear at rifts or on the moon [[Jackal]].
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* [[Rift beast]]
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* [[Rift caster]]
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* [[Rift jackal]]
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* [[Rift summoner]]
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* [[Rift ogre]]
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* [[Rift ogre mage]]
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* [[Warmaster]]
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== Rift Scout Camps ==
 +
Besides the regular recurring rifts, small scout camps can randomly spawn.  A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.
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A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.
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 +
== Additional Notes ==
 +
 
 +
* The no-drop zone for tents extends out 30 tiles from the rift beacon.
 +
 
 +
* When a rift beacon appears, a player may walk through it for the "Rift Investigator" [[achievement]]. When the rift is closed, the player will then receive the "Rift Defender" and "Rifter" [[titles]].
 +
 
 +
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.
 +
 
 +
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!
 +
 
 +
* Players must be premium to receive rift rewards at the close of the rift.
 +
 
 +
* Rift monsters have a chance to attack mounted animals. Use caution when riding a horse at a rift, Suggested to use barding other defensive options for animals.
 +
 
 +
== Images ==
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 +
<gallery heights=300px mode="packed-hover">
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File:SKuJOaH.jpg|Open Rift
 +
</gallery>
 +
 
 +
<gallery heights=300px mode="packed-hover">
 +
File:rift-afar.png|Rift Beam Ahead!
 +
</gallery>
 +
 
  
*Increased volume capacity
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<gallery heights=300px mode="packed-hover">
*Lower weight
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File:riftaltar.jpg|The Rift Altar
*Less damage taken
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</gallery>
*Higher shatter resistance
 
*Resetting the mailing limit
 
*Reducing decay of the contents of a container
 
  
Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones such as mail reset limits.
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== See Also ==
  
'''Resource collecting is currently active, however runes do not go live until patch 1.3'''
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* [[Fighting]]
 +
* [[Death]]
 +
* [[Tent]]
 +
* [[Rift creature]]
  
 
[[Category:Babel/R]]
 
[[Category:Babel/R]]
 +
[[Category:Rift]]

Latest revision as of 05:54, 7 October 2023

Main Page / Rift

Introduction

Rift Beacon

A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.

Process of Events, How It Works

  • First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.
  • At the same moment the light beacon appears an unfinished colossus for each god will be placed north south east and west of the beacon. Parts can be added to these and each part has a chance reward you with rift points and rift materials. Adding parts to any colossus will give you rift sickness. Rift sickness increases difficulty of working on the colossus, but decreases over time. Within the final 12 hours before a rift opens rift sickness is no longer added. Players can work on colossus of gods they do not follow at an increased difficulty. Completing a colossus will create an additional beam of light and an effect will be applied during battle when the rift opens. The three white light gods give a white beam, where Libila will produce a black beam. The effects are as follows:
God Effect
Vynora Excel
Magranon Mass stamina and Frantic charge
Fo Healing and Willowspine
Libila Rift enemy spawn count is increased and upon death players do not lose skills other than strength and fight skill.
  • The rift participation area is a 41x41 square centered around the rift-light. One can check to see whether one is in the participation area or not by using the /rift command. If the rift has not yet started, the number of hours until the rift opens will be displayed.
  • Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly rift creatures that will only fight players within the zone.
  • After the first wave of rift creatures is defeated, two more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.
  • The third and final wave of rift creatures will include a Warmaster and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: The Rift that has plagued <server name> has been shut! . The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.

Ranking, Rewards

  • Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from "minimal" (least impact) to "phenomenal" (most impact). The better the rank, the more rewards attributed to that player.
  • Rank rewards are a number of rift points, some rift materials as listed below, and lumps of glimmersteel, seryll, and adamantine.
    • Rift points are redeemable at the Rift points shop or Lormere Ltd by right-clicking on a mailbox.
  • Anytime while a rift is still open and active, the player may type the chat command /rift in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list.
  • Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness.
  • Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.
  • Any player who participated in at least 10 kills will get a lump of uncommon metal (Seryll, Glimmersteel or Adamantine) of random rarity, quality, and weight, at the rift's close.
  • Players must be online and on the server when the Rift closes to receive rewards as well as credit for participation (per "Destination Unknown" Journal requirements).

Rift Materials

In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:

Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest.

Rift materials are primarily utilized for the creation of runes.

Rift creatures

Certain creatures only appear at rifts or on the moon Jackal.

Rift Scout Camps

Besides the regular recurring rifts, small scout camps can randomly spawn. A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above. A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.

Additional Notes

  • The no-drop zone for tents extends out 30 tiles from the rift beacon.
  • When a rift beacon appears, a player may walk through it for the "Rift Investigator" achievement. When the rift is closed, the player will then receive the "Rift Defender" and "Rifter" titles.
  • Rift hearts are of no other use in Wurm aside from burning at the rift altar.
  • Rift creatures can only attack players within the rift area. Evacuate the area when in danger!
  • Players must be premium to receive rift rewards at the close of the rift.
  • Rift monsters have a chance to attack mounted animals. Use caution when riding a horse at a rift, Suggested to use barding other defensive options for animals.

Images


See Also