Sorcery
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Main / Game Mechanics / Sorcery
Description
Sorcery is the ability to create magical spawns, or cast spells, with the use of karma. It is sometimes confused with a very different area of the game:priests and the use of religion-based spells.
Acquisition
- Sorcery abilities are learned from magic tomes or through special Valrei items.
- Each of the Sorcery Items comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
- A random Magical tome may be purchased for 54000 Marks from the Marks shop.
- On Freedom: Sorcery items have a chance to be dropped by a unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 1 or 3 charges.
- Dragon unique tomes will only have 1 charge.
- Humanoid uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons. These tomes have 3 charges.
- On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.
Usage
- Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
- Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
- In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
- Sorcery spells scale with mind logic just as priest spells scale with channeling, cast speed scales with mind speed
- Casting sorcery spells uses between 500-750 karma per cast depending on the tome
Spells
Item | Title [1] | Spell | Spell Description | Resistance | Weakness |
Type |
---|---|---|---|---|---|---|
Smoke from Sol | Occultist(m)/Crone(f) | Karma Disease | Causes 19dmg infected wound | Physical | Poison | Black |
Black tome of magic | Necromancer(m)/Witch(f) | Summon Skeletons/Wraith | Summons 1-9 Skeletons/ 1 Wraith | Disease | Water | Black |
Libram of the night | Inquisitor(m)/Hag(f) | Karma Missile | Causes 4 acid wounds on the target | Pierce | Bite | Black |
White cherry | Enchanter(m)/Norn(f) | Rust Monster | Attacker's weapon takes more damage (doubles damage) | Water | Disease | Red |
Red tome of magic | Sorcerer(m)/Sorceress(f) | Fireball | AoE Fireball | Fire | Internal | Red |
Red cherry | Evocator(m)/Fortune Teller(f) | Karma Bolt / Forecast | Causes 19dmg head wound / Places traps around the enemy | Poison | Physical | Red |
Tome of incineration | Incinerator (m/f) | Incinerate | DoT fire spell | Fire | Bite | Red |
Blood of the angels | Conjurer(m)/Mesmerizer(f) | Continuum / Mirrored Self | 20% Damage reduction for duration / Creates 3 illusions only enemies can see | Acid | Cold | Red |
Green cherry | Berserker(m)/Valkyrie(f) | Stoneskin | Ignore next 3 instances of damage | Internal | Fire | Other |
Giant walnut | Druid (m/f) | Lightning | AoE Head wounds | Internal | Fire | Other |
Green tome of magic | Worgmaster (m/f) | Summon Worg | Summons a Worg | Internal | Fire | Other |
Blue tome of magic | Illusionist(m)/Diviner(f) | Stone Wall / Ice wall | Click tile border to create a wall of stone / Ice | Cold | Acid | Other |
Scroll of binding | Spellbinder(m)/Siren(f) | Karma Slow | Slows attack speed | Crush | Slash | Other |
Slime of Uttacha | Witch Hunter(m)/Soothsayer(f) | True Strike | Next hit is 100% crit | Slash | Crush | Other |
White tome of magic | Summoner(m)/Medium(f) | Fire Wall / Ice Wall | Summons a wall of fire on tile border | Bite | Pierce | Other |
Key to the heavens | Ascended [2] | 0-3 random abilities | ||||
Key to the heavens | Planeswalker [3][2] |
Combination Titles
Title | Requirement [4] | Gender |
---|---|---|
Nighthag | Two Black abilities | Female |
Witch Doctor | Two Black abilities | Male |
Demon Queen | Three Black abilities | Female |
Death Knight | Three Black abilities | Male |
Diabolist | Four Black abilities | Both |
Shadowmage | Five Black abilities | Both |
Thaumaturg | Two Red abilities | Both |
Warlock | Three Red abilities | Both |
Magus | More than three Red abilities | Both |
Enchantress | Two Other abilities | Female |
Wizard | Two Other abilities | Male |
Mage | Three Other abilities | Both |
Hypnotist | One of each type | Both |
Magician | Six or more abilities, with Red or Other having more than Black | Both |
Arch Mage | Nine or more abilities | Both |
- ↑ The first sorcery item you use sets your title until you meet a condition for a new title after using more sorcery items
- ↑ 2.0 2.1 No longer obtainable with the removal of Player Gods
- ↑ You need more than 9 abilities upon using the Key to the heavens.
- ↑ You will always need more of the desired type than other types. (e.g. for 'Night Hag' you need more 'black' than 'red' or 'other'.