Sorcery

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Revision as of 02:05, 16 December 2020 by NeeNee (talk | contribs) (→‎Acquisition)
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Contents

Description

Sorcery is the ability to create magical spawns, or cast spells, with the use of karma. It is sometimes confused with a very different area of the game:priests and the use of religion-based spells.


Acquisition

  • Sorcery abilities are learned from magic tomes or through special Valrei items.
  • Each sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
  • On Freedom: Sorcery items have a chance to be dropped by a unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 1 or 3 charges.
    • Dragon unique tomes will only have 1 charge.
    • Humanoid uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons. These tomes have 3 charges.
  • On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.

Usage

  • Each Sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  • Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
  • In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
  • Sorcery spells scale with mind logic just as priest spells scale with channeling
  • Casting sorcery spells uses between 500-750 karma per cast depending on the tome

Spells

Item Title Spell Spell Description Resistance Weakness
Smoke from Sol Occultist Karma Disease Causes 19dmg infected wound Physical Poison
White cherry Enchanter(m)/Norn(f) Rust Monster Attacker's weapon takes more damage (doubles damage) Water Disease
Red tome Sorcerer Fireball AoE Fireball Fire Internal
Red cherry Evocator Karma Bolt Causes 19dmg head wound Poison Physical
Blood of the angels Conjurer(m)/Mesmerizer(f) Continuum / Mirrored Self 20% Damage reduction for duration / Creates 3 illusions only enemies can see Acid Cold
Green cherry Berserker(m)/Valkyrie(f) Stoneskin Attacker misses next three attacks Internal Fire
Giant walnut Druid Lightning Causes a head wound Internal Fire
Green Tome of Magic Worgmaster Summon Worg Summons a Worg Internal Fire
Black tome Necromancer(m)/Witch(f) Summon Skeletons/Wraith Summons 1-9 Skeletons/ 1 Wraith Disease Water
Blue tome Illusionist Stone Wall / Ice wall Click tile border to create a wall of stone / Ice Cold Acid
Scroll of binding Spellbinder Karma Slow Slows attack speed Crush Slash
Libram of the night Inquisitor Karma Missile Causes 4 acid wounds on the target Pierce Bite
Slime of Uttacha Witch Hunter(m)/Soothsayer(f) True Strike Next hit is 100% crit Slash Crush
White tome Summoner(m)/Medium(f) Fire Wall / Ice Wall Summons a wall of fire on tile border Bite Pierce
Tome of incineration Incinerator (m/f?) Incinerate DoT fire spell Fire Bite
Key to the heavens Ascended 0-3 random abilities