Difference between revisions of "Flag"
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m (Maximum 4 per tile (mix n match banners and flags)) |
(→Notes: Updated according to recent experimentation.) |
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* or [[wood scrap]] - 1.00 kg | * or [[wood scrap]] - 1.00 kg | ||
|skill=cloth tailoring | |skill=cloth tailoring | ||
+ | |dyeamount=166 | ||
}} | }} | ||
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== Description == | == Description == | ||
''Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.'' | ''Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.'' | ||
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== Notes == | == Notes == | ||
− | * A maximum of 4 banners/flags can be planted per tile | + | * Cloth determines success rate, shaft determines initial QL. The flag has a wood type. |
− | * | + | * Flags are created white and can be [[Dye|dyed]] different colors. |
+ | * A maximum of 4 banners/flags of any type can be planted per tile. | ||
+ | * Flags rotate according to the direction of the wind, therefore cannot be manually rotated. | ||
== See also == | == See also == |
Latest revision as of 21:48, 13 November 2020
Main / Skills / Tailoring / Cloth tailoring / Flag
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Skill and improvement |
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Properties |
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Description
Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.
Notes
- Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
- Flags are created white and can be dyed different colors.
- A maximum of 4 banners/flags of any type can be planted per tile.
- Flags rotate according to the direction of the wind, therefore cannot be manually rotated.