Difference between revisions of "Flag"
Jump to navigation
Jump to search
m (Added dye amount, clean up) |
(→Notes: Updated according to recent experimentation.) |
||
(One intermediate revision by one other user not shown) | |||
Line 12: | Line 12: | ||
|skill=cloth tailoring | |skill=cloth tailoring | ||
|dyeamount=166 | |dyeamount=166 | ||
− | + | }} | |
== Description == | == Description == | ||
''Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.'' | ''Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.'' | ||
Line 19: | Line 19: | ||
* Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | * Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | ||
* Flags are created white and can be [[Dye|dyed]] different colors. | * Flags are created white and can be [[Dye|dyed]] different colors. | ||
− | * A maximum of 4 banners/flags of any type can be planted per tile | + | * A maximum of 4 banners/flags of any type can be planted per tile. |
− | + | * Flags rotate according to the direction of the wind, therefore cannot be manually rotated. | |
== See also == | == See also == |
Latest revision as of 21:48, 13 November 2020
Main / Skills / Tailoring / Cloth tailoring / Flag
Creation |
---|
|
Result |
|
Skill and improvement |
|
Properties |
|
Description
Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.
Notes
- Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
- Flags are created white and can be dyed different colors.
- A maximum of 4 banners/flags of any type can be planted per tile.
- Flags rotate according to the direction of the wind, therefore cannot be manually rotated.