Difference between revisions of "Lockpicking"

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Lockpicking is the skill used when picking locks with a [[lockpick]], such as [[large padlock|large]] and [[small padlock|small padlocks]] on [[large chest|chests]], [[door lock|door locks]] and [[gate lock|gate locks]].  
 
Lockpicking is the skill used when picking locks with a [[lockpick]], such as [[large padlock|large]] and [[small padlock|small padlocks]] on [[large chest|chests]], [[door lock|door locks]] and [[gate lock|gate locks]].  
  
When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house [[door lock]] or [[gate lock]], the lock stays attached. The door or gate will remain unlocked for 10 minutes [[Time of Wurm|Wurm time]].
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When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house [[door lock]] or [[gate lock]], the lock stays attached and will remain unlocked for 10 minutes [[Time of Wurm|Wurm time]]. Examining the gate or door will reveal how much time remains.
  
On each attempt of lockpicking, you can break or damage the lockpick, even when you're successful in picking the lock.  
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On each attempt, regardless of fail or success, you will either destroy or damage the lockpick.  
  
The success rate of lockpicking is effected by the quality of the [[lockpick]], the lockpicking skill and for a minor degree it's parent skill [[thievery]]. The quality also seems to affect the chances of breaking; however, this is unconfirmed.
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The success rate of lockpicking is effected by the quality of the [[lockpick]], the lockpicking skill and for a minor degree it's parent skill [[thievery]]. The quality also affects the chances of the lockpick just outright breaking
  
High quality locks will prevent any lockpicking attempt with lockpicks that are too low in relative quality.  
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High quality locks will prevent any lockpicking attempt with lockpicks that are too low in relative quality.
  
 
==Notes==
 
==Notes==

Revision as of 10:12, 2 September 2007

Main / Skills / Thievery / Lockpicking

Description

Lockpicking is the skill used when picking locks with a lockpick, such as large and small padlocks on chests, door locks and gate locks.

When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes Wurm time. Examining the gate or door will reveal how much time remains.

On each attempt, regardless of fail or success, you will either destroy or damage the lockpick.

The success rate of lockpicking is effected by the quality of the lockpick, the lockpicking skill and for a minor degree it's parent skill thievery. The quality also affects the chances of the lockpick just outright breaking

High quality locks will prevent any lockpicking attempt with lockpicks that are too low in relative quality.

Notes

  • Locksmithing is the skill used to make lockpicks.
  • To gain lockpicking skill you need a lockpick
  • To produce a lockpick you need a minimum of 25 skill in locksmithing.