Difference between revisions of "Slope"

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m (cave floors have slopes too, but cannot be determined in dirts. notes might still need looking at)
m (slope correction)
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* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.
 
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.
 
* At around 30 slope the player will be required to [[climb]] in order to move uphill.
 
* At around 30 slope the player will be required to [[climb]] in order to move uphill.
* [[Horse]]s can scale slopes up to 40 and 39 for [[large cart]]s and [[wagon]]s.
+
* [[Horse]]s can scale slopes up to 40 when ridden or pulling [[large cart]]s and [[wagon]]s.
  
 
==See also==
 
==See also==

Revision as of 00:22, 30 October 2015

Slope is the angle/incline a tile is set at. Slope, usually expressed in dirts, can be determined by examining a tile border. Slopes of cave floors can not be determined, because underground tiles do not have tile borders.

Notes

  • With a shovel activated and enough digging skill, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.
  • The more digging skill, the more tiles away the slope of tile borders will show by hovering the mouse over them.
  • Maximum slope before starting to fall down is 23 or 24, but a player can get hurt walking down if the slope is over 20, depending on body strength, how much the player is carrying or dragging, etc.
  • At around 30 slope the player will be required to climb in order to move uphill.
  • Horses can scale slopes up to 40 when ridden or pulling large carts and wagons.

See also