Difference between revisions of "Talk:Keel section"

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m (cleanup of 2008 discussions that don't mean anything anymore.)
 
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Hatchet works. Tried using a large axe, didn't work. Probably not going to work with other axes either, but doesn't hurt to try. - [[User:Dashiva|Dashiva]] 17:54, 2 May 2008 (CDT)
 
 
 
In the description it talks about the keel being destroyed on a failed creation attemp, and although it is related to a keel section, this only happens when making a ship. A failed creation attempt on the keel section just results in wood scraps 1 @ 30, and 1 @ 60.
 
 
Perhaps this would be a possible way of showing it... see table.
 
 
<pre>
 
{{Item
 
|name=keel section
 
|active=[[hatchet]]
 
|passive=[[felled tree]] (90.00 kg)
 
|group=Miscellaneous
 
|materials=* None
 
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)
 
* 1 [[wood scrap]] (30.00 kg)
 
==OR==
 
*1 [[wood scrap]] (30.00 kg)
 
* 1 [[wood scrap]] (60.00 kg)
 
|skill=ship building
 
|improve=carpentry
 
}}
 
</pre>
 
 
[[User:Stika 1|Stika 1]] 22:37, 20 August 2008 (CDT)
 
 
== Skill ==
 
 
Confirmed to use ship building. - [[User:Dashiva|Dashiva]] 20:12, 25 November 2008 (CST)
 
 
== Notes ==
 
 
I was building a Corbita today. I found that what the wikki is saying is wrong when attaching the two keel sections I found it to be this way instead:
 
 
*The quality of the passive keel section affects the initial quality of the ship.
 
*The quality of the active keel section affects the success chance when creating a ship.
 
*The active keel section is lost when you fail creating a ship.
 
 
Can anyone confirm this before I change it?
 
:=== [[User:Ulviirala|Ulviirala]] 23:45, 31 May 2009 (CDT) ===
 
:Active keel section QL11.43, passive QL4.69
 
::*Cog; 13%
 
::*Corbita: 24% (failed creating btw, the QL4.69 was damaged, the QL11.43 was lost)
 
::*Small sailing boat: 37%
 
::*Small rowing boat: 55%
 
:Active keel section QL4.69, passive QL11.43
 
::*Cog: 11%
 
::*Corbita: 21%
 
::*Small sailing boat: 33%
 
::*Small rowing boat: 50%
 
:<s>Looks like it's correct to me. Maybe you're confusing something? Tired? :)</s>
 
:<s>LOL sorry... you had '''me''' confused now, but yea... you're right, it's always been like you said, with every ship. So I checked the article history and I just refined the old article ealier, which was already wrong.</s>
 
:On a second thought, no... I remember that the passive one used to affect the success chance. It was a pain when I made my first corbita back then in november or september... and I didn't worry too much about the active section at all. Anyway, you're confirmed, even though this change is weird and came unnoticed *shakes fist at [[User:Rolf]]* :P
 
:=== end of [[User:Ulviirala|Ulviirala]] 23:45, 31 May 2009 (CDT) ===
 
::*yea, i remember that it was the passive one that affected chance when i was making my cog. but when i was making a the rig some time later it was the active item (mast) affecting chance. [[User:Norill|Norill]]
 
 
 
== Creation Success Rate ==
 
== Creation Success Rate ==
  

Latest revision as of 04:14, 23 September 2021

Creation Success Rate

Moving this here from the article proper as per wiki policy. Not my data and I can't confirm its accuracy; I'm just moving it!

Shipbuilding skill Keel QL Small Rowing Boat Small Sailing Boat Corbita Cog Knarr Caravel
16 25 49% 32% 19% 9% N/A N/A
28 25 62% 44% 30% 18% 9% N/A
29 40 70% 52% 38% 24% 13% N/A
40 42 80% 64% 50% 35% 21% 10%
50 40 85% 71% 57% 42% 27% 14%
50 42 86% 72% 59% 44% 28% 15%
50 50 89% 77% 64% 49% 34% 20%
60 42 90% 79% 66% 51% 35% 21%
60 60 95% 88% 78% 65% 50% 33%
65 42 92% 81% 68% 54% 39% 24%
65 60 96% 90% 81% 68% 53% 37%
70 42 93% 85% 73% 59% 42% 27%
70 60 97% 92% 84% 72% 58% 41%
70 70 98% 95% 89% 79% 66% 50%
80 80 99% 98% 95% 90% 80% 67%
90 60 99% 97% 93% 85% 74% 58%
90 82 99% 99% 97% 94% 88% 77%