Difference between revisions of "Wurm Universe"

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''This is a series of articles on the "physics and astronomy" of the universe of Wurm Online, trying to describe the structure, dynamics and “laws of nature” of our in-game world.''
+
[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / '''{{PAGENAME}}'''
  
== Part 1: Basic Metrics ==
 
(Basic dimensions of the Wurm universe: tiles, distances, slopes and heights)
 
  
The most basic unit of measurement is defined by the size of a “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.
+
'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''
+
 
In all our calculations we used the following fundamental information, given in the Wurmpedia (http://www.wurmpedia.com/index.php/Tile):
+
== Quick References ==
 +
 
 +
=== Measurements ===
 +
 
 +
* 1 tile = 4 meter x 4 meter square.
 +
 
 +
* 250 tiles = 1 kilometer
 +
 
 +
* 10 dirts (dropped or dug) = 1 meter of slope
 +
 
 +
=== Time ===
 +
 
 +
* 1 RL hour = 8 Wurm hours
 +
 
 +
* 1 RL day = 8 Wurm days
 +
 
 +
* 1 Wurm day = 3 real hours
 +
 
 +
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)
 +
 
 +
* 1 Wurm year = 336 Wurm days = 42 real days
  
    '''“A tile is a 4 meter by 4 meter square”.'''
+
== Distance, Slopes, and Height ==
  
In-game, 1km = '''''approx.''''' 250 tiles.
+
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.
 +
 +
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.
  
How can we measure distances and heights in Wurm? Originally we tried to use a spyglass, because it displays the distance between the observer and an object pointed to by the crosshairs:
+
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:
  
 
[[File:Spyglass.png]]
 
[[File:Spyglass.png]]
 
   
 
   
Using a spyglass is sufficient to verify the basic unit of measurement (1 tile = 4m x 4m) and to measure linear distances within a reasonable accuracy. However, when it comes to measuring heights it turned out that a spyglass is not quite accurate enough to yield reliable results. Thus we need to use a more precise method: triangulation! This method uses basic trigonometric functions to determine the height of an object.
+
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:
  
 
[[File:Triangulation.png]]
 
[[File:Triangulation.png]]
 
   
 
   
To determine the height H of an object, you define a reference point, take a screenshot (as shown in the example) and measure the angle α between the ground and the top of the object, as seen from the reference point. (As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot.) Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:
+
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:
  
 
     '''H = T tan α'''
 
     '''H = T tan α'''
Line 30: Line 50:
 
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:
 
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:
  
{|
+
{| class="wikitable"
! style="text-align:left;"| Object
+
! style="font-weight: bold; text-align: center;" width="200" | Object
! Height (m)
+
! style="font-weight: bold; text-align: center;" width="100" | Height (m)
 +
|-
 +
| Player character
 +
| style="text-align: right;" | 1.7
 
|-
 
|-
|Player character
+
|House wall (one level)
|1.7
+
| style="text-align: right;" | 3 *
 
|-
 
|-
|House wall (1 floor)
+
|Standard mine tunnel
| 3.0 *
+
| style="text-align: right;" | 3
 
|-
 
|-
 
|Pillar
 
|Pillar
| 5.6
+
| style="text-align: right;" | 5.6
 
|-
 
|-
 
|Freedom tower (incl. flag)
 
|Freedom tower (incl. flag)
| 25
+
| style="text-align: right;" | 25
 
|-
 
|-
 
|Colossus
 
|Colossus
| 34
+
| style="text-align: right;" | 34
 
|-
 
|-
 
|Deity avatar
 
|Deity avatar
| 40
+
| style="text-align: right;" | 40
|}
+
|}''(*) Note: floors are 0.3m over walls (example standing on 2nd floor is at 3m + 0.3m = 3.3m)
 
 
''*) Note: the ground floor of a house has a height of 3.3 m''
 
  
Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm universe: “dirts”. Whenever we see sloped tiles defining the 3D landscape the elevation of slopes is given in terms of the amount of “dirts dropped”. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.
+
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts" dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.
 
   
 
   
Using the method of triangulation described above we can find out how these “units of dirt” correspond to metric units. By dropping dirt we make elevated platforms of various heights, thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:
+
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:
  
 
[[File:Slope04raw.jpg]] .....        [[File:Slope120raw.jpg]]
 
[[File:Slope04raw.jpg]] .....        [[File:Slope120raw.jpg]]
Line 67: Line 88:
 
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]
 
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]
 
   
 
   
We obtain the following table (for slopes spanning a single tile):
+
This table shows the angle for slopes spanning a single tile):
  
{|
+
{| class="wikitable"
! style="text-align:left;"| Slope
+
! style="font-weight: bold; text-align: center;" width="100" | Slope
! Angle
+
! style="font-weight: bold; text-align: center;" width="100" | Angle
! Elevation (m)
+
! style="font-weight: bold; text-align: center;" width="100" | Elevation (m)
 
|-
 
|-
|10
+
| style="text-align: right;" | 10
|14.0
+
| style="text-align: right;" | 14.0
|1.0
+
| style="text-align: right;" | 1.0
 
|-
 
|-
|20
+
| style="text-align: right;" | 20
|26.6
+
| style="text-align: right;" | 26.6
|2.0
+
| style="text-align: right;" | 2.0
 
|-
 
|-
|30
+
| style="text-align: right;" | 30
|36.9
+
| style="text-align: right;" | 36.9
|3.0
+
| style="text-align: right;" | 3.0
 
|-
 
|-
|40
+
| style="text-align: right;" | 40
|45.0
+
| style="text-align: right;" | 45.0
|4.0
+
| style="text-align: right;" | 4.0
 
|-
 
|-
|50
+
| style="text-align: right;" | 50
|51.3
+
| style="text-align: right;" | 51.3
|5.0
+
| style="text-align: right;" | 5.0
 
|-
 
|-
|60
+
| style="text-align: right;" | 60
|56.3
+
| style="text-align: right;" | 56.3
|6.0
+
| style="text-align: right;" | 6.0
 
|-
 
|-
|70
+
| style="text-align: right;" | 70
|60.3
+
| style="text-align: right;" | 60.3
|7.0
+
| style="text-align: right;" | 7.0
 
|-
 
|-
|80
+
| style="text-align: right;" | 80
|63.4
+
| style="text-align: right;" | 63.4
|8.0
+
| style="text-align: right;" | 8.0
 
|-
 
|-
|90
+
| style="text-align: right;" | 90
|66.0
+
| style="text-align: right;" | 66.0
|9.0
+
| style="text-align: right;" | 9.0
 
|-
 
|-
|100
+
| style="text-align: right;" | 100
|68.2
+
| style="text-align: right;" | 68.2
|10.0
+
| style="text-align: right;" | 10.0
 
|-
 
|-
|150
+
| style="text-align: right;" | 150
|75.1
+
| style="text-align: right;" | 75.1
|15.0
+
| style="text-align: right;" | 15.0
 
|-
 
|-
|200
+
| style="text-align: right;" | 200
|78.7
+
| style="text-align: right;" | 78.7
|20.0
+
| style="text-align: right;" | 20.0
 
|}
 
|}
 
   
 
   
Line 127: Line 148:
 
     '''1 meter = 10 dirts.'''
 
     '''1 meter = 10 dirts.'''
  
Using this method it is also possible to determine the height of a player character with sufficient accuracy:
+
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:
  
 
[[File:CharacterPerspective.jpg]]
 
[[File:CharacterPerspective.jpg]]
  
 +
----
  
----
+
== Volume ==
  
== Part 2: Time, Date and Calendar ==
+
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception. 
  
One of the first things we notice when observing the world of Wurm Online is the rapid succession of day and night: a full day-night cycle only lasts 3 hours of our real-world time. Thus, we conclude that the planet Wurm rotates rapidly around its axis: 8 times faster than our Earth. (At this point, we will not discuss the physical implications of this observation, nor will we speculate on the possible reasons for the rapid planetary rotation. This will probably be done in one of the following parts of this series.)
+
More Notes on Volume in Wurm:
  
      '''1 real day = 8 Wurm days''' or: '''1 Wurm day = 3 real hours'''
+
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:
 +
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg. 
 +
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).
  
(By “day” we mean one full planetary rotation, i.e. a complete “day-night cycle”.)
+
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.
Just like in our real world, the rotation of our planet determines how we measure time. In the Wurm universe, instead of saying that a full planetary rotation lasts 3 hours, it was agreed to split the day-night cycle into 24 time units, called “Wurm hours”. (Bear in mind that this is only an arbitrary convention – we could also have agreed on a Wurm rotation having 12 or 30 “Wurm hours”. By choosing the number 24 we just made it easier for us, because now there are as many “Wurm hours” in a “Wurm day” as there are real hours in an Earth day.)
 
Once we made that definition, it is clear that
 
  
      '''1 real hour = 8 Wurm hours''' or: '''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''
+
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.
  
It must be noted that this definition has caused a common misunderstanding. On the forums (and even on Wurmpedia) you can sometimes read that “Wurm time passes 8 times faster than real time”. '''This is not true!''' Time in the Wurm universe is the same as time in our real world – we only use a unit of time measurement which is 8 times smaller than in real life! (It is the same effect as if you defined a new unit of length – say: “1 Wurm meter”, corresponding to 25 real centimeters - and you would say that a 1-meter ruler has a length of “4 Wurm meters”. This doesn’t make the ruler 4 times longer than it was before!)
+
== Time, Seasons ==
  
You can easily see that Wurm time passes at the same rate as real time by watching the speed indicator below the GUI status window:
+
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:
 
[[File:Speed_Indicator.png]]
 
  
Let your character run a while and count the number of tiles you cross in a given length of time. Considering that 1 tile corresponds to 4 meters (see part 1 of this series) you will easily see that the speed indicated in the GUI uses “real time” instead of some kind of pseudo “accelerated time”.
+
      '''1 real day = 8 Wurm days''' AND '''1 Wurm day = 3 real hours'''
  
If we take a closer look at the 3 hours defining a full “Wurm day”, we find that Sol (the sun of our planet Wurm) rises at '''04:30''' (Wurm time) and sets at '''19:30''' (Wurm time) each day. That’s why the time between about 20:00 and 04:00 is dark (“night”), and the time between 04:00 and 20:00 is bright (“day”).
+
      '''1 real hour = 8 Wurm hours''' AND '''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''
  
== Game Time Conversion Table ==
+
* For more help with time, see the following '''Game Time Conversion Table''':
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 332: Line 352:
 
|}
 
|}
  
Now that we have defined the “Wurm day” and the “Wurm hour”, we also observe that the visual appearance of Wurm’s nature changes as time passes. Just like in real life, we experience 4 different seasons, called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly after 336 Wurm days. Thus we can define the “Wurm year”:
+
 
 +
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:
  
 
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''
 
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''
  
This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days.
+
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:
 
   
 
   
 
                 '''1 Wurm year = 12 starfalls
 
                 '''1 Wurm year = 12 starfalls
Line 342: Line 363:
 
                 1 Wurm week = 7 Wurm days = 21 real hours.'''
 
                 1 Wurm week = 7 Wurm days = 21 real hours.'''
  
The 7 days in a Wurm week are called:
 
  
*1. day: Day of the Ant
+
===The 12 Starfalls and Associated Harvest Seasons===
*2. day: Day of Luck
+
 
*3. day: Day of the Wurm
+
# Diamonds Starfall - ''[[Pinenut]] (week 1)''
*4. day: Day of Wrath
+
# Saw Starfall - ''No seasons''
*5. day: Day of Tears
+
# Digging Starfall - ''No seasons''
*6. day: Day of Sleep
+
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4),
*7. day: Day of Awakening
+
# Bear starfall - [[Lavender flowers]] (week 2), [[Rose flowers]] (week 3), [[Maple]] (week 4)''
 +
# Snake starfall - ''[[Acorns]] (week 2)''
 +
# White Shark starfall - ''[[Cherry]] (week 1)''
 +
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberries]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''
 +
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnuts]] season (week 4)''
 +
# Dancer Starfall - ''[[Raspberries]] season (week 1)'', ''[[Walnuts]] (week 2), [[Hazelnuts]] (week 3)'', ''[[Lingonberries]] season (week 4)''
 +
# Omen Starfall - ''No seasons''
 +
# Silent Starfall - ''No seasons''
 +
 
 +
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''
 +
 
 +
Also see: [[Harvest calendar]] for more information.
 +
 
 +
 
 +
===Weekdays (7)===
  
The 12 starfalls are called:
+
# Day of the Ant
 +
# Day of Luck
 +
# Day of the Wurm
 +
# Day of Wrath
 +
# Day of Tears
 +
# Day of Sleep
 +
# Day of Awakening
  
*1. starfall: Diamond
+
===Seasons===
*2. starfall: Saw
 
*3. starfall: Digging
 
*4. starfall: Leaf
 
*5. starfall: Bear
 
*6. starfall: Snake
 
*7. starfall: White shark
 
*8. starfall: Fire
 
*9. starfall: Raven
 
*10. starfall: Dancer
 
*11. starfall: Omen
 
*12. starfall: Silence
 
  
Like our real world, a Wurm year has 4 seasons:
+
The Wurm year has 4 seasons:
  
 
# '''Spring''' (beginning in week 3 of the Diamond Starfall)
 
# '''Spring''' (beginning in week 3 of the Diamond Starfall)
Line 376: Line 405:
  
 
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:
 
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any min in that day) in that week.''
 
  
[[File:Wurm Calendar 09.png]]
+
 
 +
[[File:wurmcalendar.JPG]]
  
 
(Image taken from Yaga's "WurmClock V3", by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)
 
(Image taken from Yaga's "WurmClock V3", by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)
  
== Part Three: Volume ==
+
==Weather/Meteorology==
 +
 
 +
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.
 +
 
 +
*'''[[Wind]]''' only affects the speed of boats, and can help or hurt the speed depending on whether the boat is sailing with or against the current [[wind]] direction.
 +
:* To find the current [[wind]] direction '''in-game''', type /weather into a chat window. This current [[wind]] is also displayed in [https://discord.com/channels/202801255024689153/845376777278717972/1189613830679052308 this perpetual message] in the server-status channel of the '''official Wurm Online Discord server'''
  
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.
+
*'''[[Rain]]''' does not impact the water level, but can result in rainbows.
 +
:* With [[Sorcery]], [[rain]] can be summoned using the Lightning spell
 +
:* Burn times of outdoor furnaces are reduced when it rains, but the exact amount is unknown.
 +
*'''Lightning''' can strike during rain and also has unique effects if a player is struck by it:
 +
:* The following message appears in the player's event tab: ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''
 +
:* Mind speed increases drastically (3.0+), but all equipped armor/weapons take 20 damage.
 +
:* The chance of getting hit is very low.
 +
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)
 +
::*0.000006% chance on 4k servers (Independence)
 +
::*0.0000015% chance on 8k servers (Xanadu)
  
== Notes ==
+
*'''Snow''' changes the visual terrain to white. Its main purpose is to make [[snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.
  
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many sold items have different kg to L relationships. Examples:
+
*'''[[Fog]]''' was rumored to be predicted by [[fog spider]]s, but they do spawn during this time. [[Fog]] levels, unlike wind, is specific to each server.
** A small bucket can hold 12 L. A full bucket of water containers 12 L of water weighting 12 kg. 
 
** A pottery bowl can hold 9 L and weights 0.50 kg. A filet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 filets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg filet, 0.50 kg bowl).
 
  
* Volume puts limits on how much can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically players can carry infinite volume and containers can hold infinite weight.
+
*'''Day/Night''' only affects visual brightness, not potential weather effects.
  
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.
+
[[Category:Wurm universe]]

Latest revision as of 07:29, 21 April 2024

Main / Wurm Universe / Wurm Universe


This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.

Quick References

Measurements

  • 1 tile = 4 meter x 4 meter square.
  • 250 tiles = 1 kilometer
  • 10 dirts (dropped or dug) = 1 meter of slope

Time

  • 1 RL hour = 8 Wurm hours
  • 1 RL day = 8 Wurm days
  • 1 Wurm day = 3 real hours
  • 1 Wurm hour = 7.5 real minutes (0.125 real hours)
  • 1 Wurm year = 336 Wurm days = 42 real days

Distance, Slopes, and Height

  • The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.
  • A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.
  • Exact linear distance can easily be gleaned by using a spyglass, as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:

Spyglass.png

However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:

Triangulation.png

To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:

   H = T tan α

Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:

H = 160m ● tan(14°) = 40m

(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:

Object Height (m)
Player character 1.7
House wall (one level) 3 *
Standard mine tunnel 3
Pillar 5.6
Freedom tower (incl. flag) 25
Colossus 34
Deity avatar 40

(*) Note: floors are 0.3m over walls (example standing on 2nd floor is at 3m + 0.3m = 3.3m)

  • Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts" dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.
  • Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:

Slope04raw.jpg ..... Slope120raw.jpg

ExperimentDiagram.jpg

Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:

Slope060 annotated.jpg ..... Slope120 annotated.jpg

This table shows the angle for slopes spanning a single tile):

Slope Angle Elevation (m)
10 14.0 1.0
20 26.6 2.0
30 36.9 3.0
40 45.0 4.0
50 51.3 5.0
60 56.3 6.0
70 60.3 7.0
80 63.4 8.0
90 66.0 9.0
100 68.2 10.0
150 75.1 15.0
200 78.7 20.0

Thus, there is a simple relation between “dirts” and metric units:

   1 meter = 10 dirts.

Using this method, it is also possible to determine the height of a player character with sufficient accuracy:

CharacterPerspective.jpg


Volume

Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.

More Notes on Volume in Wurm:

  • Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:
    • A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.
    • A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).
  • Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.
  • You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the Container page for a list of containers and volume capacities.

Time, Seasons

  • The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:
     1 real day = 8 Wurm days	AND	1 Wurm day = 3 real hours
     1 real hour = 8 Wurm hours	AND	1 Wurm hour = 0.125 real hours (7.5 real minutes)
  • For more help with time, see the following Game Time Conversion Table:
Real Wurm
Minutes Hours Days Weeks Months Years Minutes Hours Days Weeks Months Years
1.00 0.02 0.00 0.00 0.00 0.00 8.00 0.13 0.01 0.00 0.00 0.00
60.00 1.00 0.04 0.01 0.00 0.00 480.00 8.00 0.33 0.05 0.01 0.00
1,440.00 24.00 1.00 0.14 0.03 0.00 11,520.00 192.00 8.00 1.14 0.25 0.02
10,080.00 168.00 7.00 1.00 0.23 0.02 80,640.00 1,344.00 56.00 8.00 1.92 0.16
43,829.10 730.49 30.44 4.35 1.00 0.08 350,632.80 5,843.88 243.50 34.79 8.76 0.73
525,949.00 8,765.82 365.24 52.18 12.00 1.00 4,207,592.00 70,126.53 2,921.94 417.42 104.40 8.70
0.13 0.00 0.00 0.00 0.00 0.00 1.00 0.02 0.00 0.00 0.00 0.00
7.50 0.13 0.01 0.00 0.00 0.00 60.00 1.00 0.04 0.01 0.00 0.00
180.00 3.00 0.13 0.02 0.00 0.00 1,440.00 24.00 1.00 0.14 0.04 0.00
1,260.00 21.00 0.88 0.13 0.03 0.00 10,080.00 168.00 7.00 1.00 0.25 0.02
5,040.00 84.00 3.50 0.50 0.11 0.01 40,320.00 672.00 28.00 4.00 1.00 0.08
60,480.00 1,008.00 42.00 6.00 1.37 0.11 483,840.00 8,064.00 336.00 48.00 12.00 1.00


  • The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:
                1 Wurm year = 336 Wurm days = 42 real days.
  • This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:
                1 Wurm year = 12 starfalls
                1 starfall = 4 Wurm weeks = 3.5 real days
                1 Wurm week = 7 Wurm days = 21 real hours.


The 12 Starfalls and Associated Harvest Seasons

  1. Diamonds Starfall - Pinenut (week 1)
  2. Saw Starfall - No seasons
  3. Digging Starfall - No seasons
  4. Leaf Starfall - Oleander (week 2), Camellia (week 4),
  5. Bear starfall - Lavender flowers (week 2), Rose flowers (week 3), Maple (week 4)
  6. Snake starfall - Acorns (week 2)
  7. White Shark starfall - Cherry (week 1)
  8. Fire Starfall - Olive (week 1), Blueberries (week 2), Hops (week 3), Orange (week 4)
  9. Raven starfall - Grape (week 1), Lemon (week 2), Apple (week 3), Chestnuts season (week 4)
  10. Dancer Starfall - Raspberries season (week 1), Walnuts (week 2), Hazelnuts (week 3), Lingonberries season (week 4)
  11. Omen Starfall - No seasons
  12. Silent Starfall - No seasons
  • Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.

Also see: Harvest calendar for more information.


Weekdays (7)

  1. Day of the Ant
  2. Day of Luck
  3. Day of the Wurm
  4. Day of Wrath
  5. Day of Tears
  6. Day of Sleep
  7. Day of Awakening

Seasons

The Wurm year has 4 seasons:

  1. Spring (beginning in week 3 of the Diamond Starfall)
  2. Summer (beginning in week 1 of the Leaf Starfall)
  3. Autumn (beginning in week 4 of the Raven Starfall)
  4. Winter (beginning in week 2 of the Silent Starfall).


This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:


Wurmcalendar.JPG

(Image taken from Yaga's "WurmClock V3", by courtesy of Yaga.)

Weather/Meteorology

Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.

  • Wind only affects the speed of boats, and can help or hurt the speed depending on whether the boat is sailing with or against the current wind direction.
  • To find the current wind direction in-game, type /weather into a chat window. This current wind is also displayed in this perpetual message in the server-status channel of the official Wurm Online Discord server
  • Rain does not impact the water level, but can result in rainbows.
  • With Sorcery, rain can be summoned using the Lightning spell
  • Burn times of outdoor furnaces are reduced when it rains, but the exact amount is unknown.
  • Lightning can strike during rain and also has unique effects if a player is struck by it:
  • The following message appears in the player's event tab: YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.
  • Mind speed increases drastically (3.0+), but all equipped armor/weapons take 20 damage.
  • The chance of getting hit is very low.
  • 0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)
  • 0.000006% chance on 4k servers (Independence)
  • 0.0000015% chance on 8k servers (Xanadu)
  • Snow changes the visual terrain to white. Its main purpose is to make snowballs to throw or use in a larder to keep food from decaying as fast.
  • Fog was rumored to be predicted by fog spiders, but they do spawn during this time. Fog levels, unlike wind, is specific to each server.
  • Day/Night only affects visual brightness, not potential weather effects.