Difference between revisions of "Jewelry smithing"
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| [[Altar]] || 5.0 kg || large || gold, silver | | [[Altar]] || 5.0 kg || large || gold, silver | ||
|- | |- | ||
− | | [[Ball]] || 0.3 kg || small || | + | | [[Ball]] || 0.3 kg || small || Any metal |
|- | |- | ||
| [[Birdcage]] || 10.0 kg || n/a || brass | | [[Birdcage]] || 10.0 kg || n/a || brass | ||
|- | |- | ||
− | | [[Bowl]] || 0.3 kg || large || | + | | [[Bowl]] || 0.3 kg || large || Any metal |
|- | |- | ||
− | | [[Bracelet]] || 0.3 kg || small || gold, silver | + | | [[Bracelet]] || 0.3 kg || small || adamantine, electrum, glimmersteel, gold, seryll, silver |
|- | |- | ||
− | | [[Candelabra]] || 2.5 kg || small || | + | | [[Candelabra]] || 2.5 kg || small || Any metal |
|- | |- | ||
− | | [[Chain (jewelry)]] || 0.1 kg || small || | + | | [[Chain (jewelry)]] || 0.1 kg || small || Any metal |
|- | |- | ||
− | | [[Necklace]] || 0.1 kg || small || gold, silver | + | | [[Necklace]] || 0.1 kg || small || electrum, gold, silver |
|- | |- | ||
| [[Pendulum]] || 0.4 kg || n/a || determined by material of the ball | | [[Pendulum]] || 0.4 kg || n/a || determined by material of the ball | ||
|- | |- | ||
− | | [[Ring]] || 0.05 kg || small || gold, silver | + | | [[Ring]] || 0.05 kg || small || adamantine, electrum, glimmersteel, gold, seryll, silver |
|- | |- | ||
− | | [[Statuette]] || 1.0 kg || small || gold, silver | + | | [[Statuette]] || 1.0 kg || small || electrum, gold, silver |
|- | |- | ||
|} | |} |
Revision as of 14:32, 18 June 2019
Main / Skills / Smithing / Jewelry smithing
Description
Jewelry is primarily used for selling to traders and sacrificing at altars for favor. Some of the jewelry made can be worn. Jewelry smithing primarily uses gold and silver lumps.
Items
See also Category:Jewelry smithing items
Jewelry
Item | Weight | Anvil size | Material |
---|---|---|---|
Altar | 5.0 kg | large | gold, silver |
Ball | 0.3 kg | small | Any metal |
Birdcage | 10.0 kg | n/a | brass |
Bowl | 0.3 kg | large | Any metal |
Bracelet | 0.3 kg | small | adamantine, electrum, glimmersteel, gold, seryll, silver |
Candelabra | 2.5 kg | small | Any metal |
Chain (jewelry) | 0.1 kg | small | Any metal |
Necklace | 0.1 kg | small | electrum, gold, silver |
Pendulum | 0.4 kg | n/a | determined by material of the ball |
Ring | 0.05 kg | small | adamantine, electrum, glimmersteel, gold, seryll, silver |
Statuette | 1.0 kg | small | electrum, gold, silver |
Note: Jewelry chains and balls cannot be sold to a trader
Favor&Price (2011 Feb 22)
Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.
Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.
Gold QL40
Item | Get Price (s) | Trader Offer (s) | Approx Favor |
---|---|---|---|
Statuette of deity | 1.67 | 13.23 | 32 |
Statuette | 0.81 | 6.42 | 16 |
Candelbra | 0.8 | 6.37 | 16 |
Necklace | 0.56 | 4.43 | 11 |
Ring | 0.4 | 3.17 | 8 |
Silver QL40
Item | Get Price (s) | Trader Offer (s) | Approx Favor |
---|---|---|---|
Statuette of deity | 1.32 | 10.51 | 26 |
Statuette | 0.65 | 5.21 | 13 |
Candelbra | 0.64 | 5.12 | 13 |
Necklace | 0.45 | 3.57 | 9 |
Ring | 0.32 | 2.55 | 6 |
The Base Price page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:
- 1/5 of get price (coppers) equals one favor;
- 7/4 of get price equals offered price.
Notes
- Gold and silver lumps weigh 0.1kg whereas iron weighs 1.0kg
- Jewelry's trade value depends on the type of metal used in its creation.
- Some special Rift jewelry is available as rewards from participating in Rifts, but cannot be created by players.
Titles
- Goldsmith at 50 skill
- Renowned Goldsmith at 70 skill
- Midas Touch at 90 skill