Difference between revisions of "Blood"

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m (Wears off with use... max ql 0-100)
m (added item template, changed "description" a little)
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
== Description ==
 
  
 
''Blood from special creatures is said to have magic enchanting powers.''
 
''Blood from special creatures is said to have magic enchanting powers.''
  
== Use ==
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{{ItemBox
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|name='''{{PAGENAME}}'''
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|creation=unique
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|result=* '''{{PAGENAME}}''' (0.10kg)
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|improve=no
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|combinable=yes
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}}
  
Combine with [[source salt]] to make various potions which can be used to enhance [[tools]].
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== Description ==
 +
[[Blood]] from a [[unique]] creature that, when combined with [[source salt]], makes a potion specific to the creature it came from to enhance [[tools]].
  
 +
=== Creatures and potions ===
 
*[[Red Dragon]] - [[Oil of the weapon smith]]
 
*[[Red Dragon]] - [[Oil of the weapon smith]]
 
*[[Black Dragon]] - [[Oil of the armour smith]]
 
*[[Black Dragon]] - [[Oil of the armour smith]]

Revision as of 10:52, 30 May 2015

Main / Skills / Alchemy / Natural substances / Blood

Blood from special creatures is said to have magic enchanting powers.

Blood
A Blood
Creation

Obtained by being in local range and having premium when a unique creature is slain.

Result
  • Blood (0.10kg)
Skill and improvement
Properties

Description

Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.

Creatures and potions

Notes

  • 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
  • The blood of each unique creates a potion particular to that unique.
  • Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
  • The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.