Difference between revisions of "Channeling"

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(readded Fo's touch. Healing with 40 favor is pretty much compared to 30 favor for fo's touch and also needs someone else to heal)
m (Detailed explanation on how channelling works.)
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[[Channeling]] is the [[skill]] used in the casting of [[:Category:Spells|spells]] in order to enchant [[item]]s. You will need to be a [[priest]] and have your god's [[statuette]] activated in order to channel.
 
[[Channeling]] is the [[skill]] used in the casting of [[:Category:Spells|spells]] in order to enchant [[item]]s. You will need to be a [[priest]] and have your god's [[statuette]] activated in order to channel.
  
Success in channeling is determined by your channeling skill, your alignment and the [[quality]] level of the item you are casting on.  
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The mechanism of casting takes into account a number of factors. When a cast is made your channelling skill, [[alignment]], [[soul depth]] and spell difficulty are used to generate a result. This result can be positive or negative. As your skills and attributes improve the chance and degree of a negative cast will be reduced but never completely removed.
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If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.
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If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1x quality and 3x quality then the item is damaged. If the power is over 3x the quality the item is shattered.
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The absolute range of power generated is not actually known  but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.
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An important note is that the system is such that it is impossible to guarantee that an item being cast on will not shatter. At higher skills with higher quality items it will be very unlikely but it can not be ruled out even then. For a caster there is no such thing as high enough channelling, the more the better. This is especially an aim of Vynora priests as the more channelling they have. the higher the chance of getting a 90+ power on a cast in either [[Wind of Ages]] or [[Circle of Cunning]], the two most desired enchants.  
  
 
===Tips for early skilling===
 
===Tips for early skilling===
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* Using a higher quality statuette is not known to affect success chance or skillgain if it is augmented with [[Circle of Cunning]].
 
* Using a higher quality statuette is not known to affect success chance or skillgain if it is augmented with [[Circle of Cunning]].
  
High channeling skill gives increased success rate. Optimal success rate for a priest is obtained around 40-45 channeling.
 
  
 
===[[Titles]]===
 
===[[Titles]]===

Revision as of 03:02, 4 October 2011

Main / Religion / Channeling

Channeling is the skill used in the casting of spells in order to enchant items. You will need to be a priest and have your god's statuette activated in order to channel.

The mechanism of casting takes into account a number of factors. When a cast is made your channelling skill, alignment, soul depth and spell difficulty are used to generate a result. This result can be positive or negative. As your skills and attributes improve the chance and degree of a negative cast will be reduced but never completely removed.

If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.

If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1x quality and 3x quality then the item is damaged. If the power is over 3x the quality the item is shattered.

The absolute range of power generated is not actually known but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.

An important note is that the system is such that it is impossible to guarantee that an item being cast on will not shatter. At higher skills with higher quality items it will be very unlikely but it can not be ruled out even then. For a caster there is no such thing as high enough channelling, the more the better. This is especially an aim of Vynora priests as the more channelling they have. the higher the chance of getting a 90+ power on a cast in either Wind of Ages or Circle of Cunning, the two most desired enchants.

Tips for early skilling


Titles

  • Channeler at 50 skill
  • Conduit at 70 skill
  • Casting specialist at 90 skill