Difference between revisions of "Channeling"

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m (Detailed explanation on how channelling works.)
(fixed numbers for when an item shatters or takes damage)
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If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.
 
If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.
  
If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1x quality and 3x quality then the item is damaged. If the power is over 3x the quality the item is shattered.
+
If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1/3 of the quality and the quality then the item is damaged. If the power is higher than the quality the item is shattered. Higher quality items are therefore less likely to shatter.
 +
 
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For example a 30QL item will shatter if the power of the cast is worse than -30 and take damage if the power is  worse than -10. A 90QL item will shatter only if the cast is worse than -90 and take damage up to a power of -30.  
  
 
The absolute range of power generated is not actually known  but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.
 
The absolute range of power generated is not actually known  but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.

Revision as of 02:33, 9 June 2012

Main / Religion / Channeling

Channeling is the skill used in the casting of spells in order to enchant items. You will need to be a priest and have your god's statuette activated in order to channel.

The mechanism of casting takes into account a number of factors. When a cast is made your channelling skill, alignment, soul depth and spell difficulty are used to generate a result. This result can be positive or negative. As your skills and attributes improve the chance and degree of a negative cast will be reduced but never completely removed.

If the result is positive then depending on the value a power rating is generated. If the item cast on does not have the enchant already it will be assigned this power value. If the item already has this enchant then the power rating is updated and appropriate messages are produced. Here is where we get the improve or frown messages.

If the cast is negative then the cast failed and if the absolute value of power of the cast is less than the quality then nothing happens. If the cast falls between 1/3 of the quality and the quality then the item is damaged. If the power is higher than the quality the item is shattered. Higher quality items are therefore less likely to shatter.

For example a 30QL item will shatter if the power of the cast is worse than -30 and take damage if the power is worse than -10. A 90QL item will shatter only if the cast is worse than -90 and take damage up to a power of -30.

The absolute range of power generated is not actually known but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving. For Vynora priests watching the power of opulence casts makes this easy as you can have a large number of items all at the same quality on which to cast.

An important note is that the system is such that it is impossible to guarantee that an item being cast on will not shatter. At higher skills with higher quality items it will be very unlikely but it can not be ruled out even then. For a caster there is no such thing as high enough channelling, the more the better. This is especially an aim of Vynora priests as the more channelling they have. the higher the chance of getting a 90+ power on a cast in either Wind of Ages or Circle of Cunning, the two most desired enchants.

Tips for early skilling


Titles

  • Channeler at 50 skill
  • Conduit at 70 skill
  • Casting specialist at 90 skill