Difference between revisions of "Imperial lamp"

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''A decorative torch on a metal post.''
 
''A decorative torch on a metal post.''
  
==Notes==
+
 
* Can be made from any metal, but must be the same as used for the [[Imperial lamp head]].
+
== Usage ==
 +
*Lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.
 +
*You need 10 [[digging]] skill to plant a lamp, and the lamp must have at least 10 [[effective quality]].
 +
*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.
 +
*There's no limit to how many street lamps you can plant.
 +
*When planted on a [[deed]], lamps will be automatically lit during night and unlit during the day. They do respond to manual control and when snuffed, will stay dark at night. This is also true after planting, so you need fuel to light them the first time.
 +
*Off-deed lamps within 24 tiles of a deed that has one or more [[Spirit templar]]s and a [[huge oil barrel]] full of [[olive oil]] will be kept filled and stay lit indefinitely.
 +
 
 +
== Blessed lamps ==
 +
*Off deed lamps will stay lit until out of fuel, unless they are [[Bless|blessed]] by any priest.
 +
*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
 +
*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
 +
*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.
 +
 
 +
== Notes ==
 +
* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.
 +
* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.
 +
* If you fail creating, the street lamp will be damaged.
 +
* Street lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.
 +
* All street lamps can be dyed with 100g of [[dye]]. The dye will only affect the colour of the light the lamp emits, not the lamp itself.
 +
* The lamp quality determines how far the lamp will illuminate.
 +
* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.
 +
* Can be made from any metal.
 
* Can be dyed with 100g of dye, which will affect the color of the light, but not the lamp itself.  
 
* Can be dyed with 100g of dye, which will affect the color of the light, but not the lamp itself.  
  
  
 
==Images==
 
==Images==
<gallery widths="150px" heights="275px">
+
<gallery widths="100px" heights="200px">
 
Image:Adamantine_imperial_lamp.jpg|<center>Adamantine imperial lamp</center>
 
Image:Adamantine_imperial_lamp.jpg|<center>Adamantine imperial lamp</center>
 
Image:Brass_imperial_lamp.jpg|<center>Brass imperial lamp</center>
 
Image:Brass_imperial_lamp.jpg|<center>Brass imperial lamp</center>

Revision as of 09:50, 9 August 2020

Main / Skills / Smithing / Blacksmithing / Imperial lamp

Imperial lamp
A Imperial lamp
Creation
Result
  • Imperial lamp (25.00 kg)
Skill and improvement
Properties
  • Can be dyed using 100g of paint.

Description

A decorative torch on a metal post.


Usage

  • Lamps are stationary light sources. They are planted much like a sign and can be picked up by the planter only.
  • You need 10 digging skill to plant a lamp, and the lamp must have at least 10 effective quality.
  • Planted lamps that fall below 10 effective quality due to decay or other damage become unplanted, and can be picked up normally.
  • There's no limit to how many street lamps you can plant.
  • When planted on a deed, lamps will be automatically lit during night and unlit during the day. They do respond to manual control and when snuffed, will stay dark at night. This is also true after planting, so you need fuel to light them the first time.
  • Off-deed lamps within 24 tiles of a deed that has one or more Spirit templars and a huge oil barrel full of olive oil will be kept filled and stay lit indefinitely.

Blessed lamps

  • Off deed lamps will stay lit until out of fuel, unless they are blessed by any priest.
  • Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
  • Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
  • Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.

Notes

  • When creating, the quality of the log affects your success chance.
  • When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.
  • If you fail creating, the street lamp will be damaged.
  • Street lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity.
  • All street lamps can be dyed with 100g of dye. The dye will only affect the colour of the light the lamp emits, not the lamp itself.
  • The lamp quality determines how far the lamp will illuminate.
  • Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.
  • Can be made from any metal.
  • Can be dyed with 100g of dye, which will affect the color of the light, but not the lamp itself.


Images