Difference between revisions of "Sorcery"

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|-
 
|-
 
| [[Smoke from Sol]]
 
| [[Smoke from Sol]]
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison  
+
| Occultist || Karma Disease || Causes 19dmg infected wound || Physical || Poison  
 
|-
 
|-
 
| [[White cherry]]
 
| [[White cherry]]
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage (doubles damage) || Water || Disease  
+
| Enchanter(m)/Norn(f) || Rust Monster || Attacker's weapon takes more damage (doubles damage) || Water || Disease  
 
|-
 
|-
 
| [[Red tome]]
 
| [[Red tome]]
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal  
+
| Sorcerer || Fireball || AoE Fireball ||Fire || Internal  
 
|-
 
|-
 
| [[Red cherry]]
 
| [[Red cherry]]
|  Evocator || Karma Bolt || Causes 19dmg Headwound || Poison || Physical  
+
|  Evocator || Karma Bolt || Causes 19dmg head wound || Poison || Physical  
 
|-
 
|-
 
| [[Blood of the angels]](m)
 
| [[Blood of the angels]](m)
|  Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold
+
|  Conjurer(m)/Mesmerizer(f) || Continuum / Mirrored Self|| 20% Damage reduction for duration / Creates 3 illusions only enemies can see || Acid || Cold
|-
 
| [[Blood of the angels]](f)
 
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold  
 
 
|-
 
|-
 
| [[Green cherry]]
 
| [[Green cherry]]
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire
+
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker misses next three attacks || Internal || Fire
 
|-
 
|-
 
| [[Giant walnut]]
 
| [[Giant walnut]]
| Druid || Lightning || Causes a HeadWound || Internal || Fire  
+
| Druid || Lightning || Causes a head wound || Internal || Fire  
 
|-
 
|-
 
| [[Green tome of magic|Green Tome of Magic]]
 
| [[Green tome of magic|Green Tome of Magic]]
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|-
 
|-
 
| [[White tome]]
 
| [[White tome]]
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce  
+
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on tile border || Bite || Pierce  
 
|-
 
|-
 
| [[Tome of incineration]]
 
| [[Tome of incineration]]
| Incinerator (m/f?) || Incinerate || DoT Fire Spell || Fire || Bite  
+
| Incinerator (m/f?) || Incinerate || DoT fire spell || Fire || Bite  
 
|-
 
|-
 
| [[Key to the heavens]]
 
| [[Key to the heavens]]

Revision as of 17:46, 15 December 2020


Description

Sorcery is the ability to create magical spawns, or cast spells, with the use of karma. It is sometimes confused with a very different area of the game:priests and the use of religion-based spells.


Acquisition

  • Sorcery abilities are learned from magic tomes or through special Valrei items.
  • Each Sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
  • On Freedom: Sorcery items have a chance to be dropped by a Unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 3 charges.
    • Dragon unique tomes will only have 1 charge.
    • Humanoid Uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons.
  • On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.

Usage

  • Each Sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  • Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
  • In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
  • Sorcery spells scale with mind logic just as priest spells scale with channeling
  • Casting sorcery spells uses between 500-750 karma per cast depending on the tome

Spells

Item Title Spell Spell Description Resistance Weakness
Smoke from Sol Occultist Karma Disease Causes 19dmg infected wound Physical Poison
White cherry Enchanter(m)/Norn(f) Rust Monster Attacker's weapon takes more damage (doubles damage) Water Disease
Red tome Sorcerer Fireball AoE Fireball Fire Internal
Red cherry Evocator Karma Bolt Causes 19dmg head wound Poison Physical
Blood of the angels(m) Conjurer(m)/Mesmerizer(f) Continuum / Mirrored Self 20% Damage reduction for duration / Creates 3 illusions only enemies can see Acid Cold
Green cherry Berserker(m)/Valkyrie(f) Stoneskin Attacker misses next three attacks Internal Fire
Giant walnut Druid Lightning Causes a head wound Internal Fire
Green Tome of Magic Worgmaster Summon Worg Summons a Worg Internal Fire
Black tome Necromancer(m)/Witch(f) Summon Skeletons/Wraith Summons 1-9 Skeletons/ 1 Wraith Disease Water
Blue tome Illusionist Stone Wall / Ice wall Click Tile Border to Create a Wall of stone / Ice Cold Acid
Scroll of binding Spellbinder Karma Slow Slows Attack Speed Crush Slash
Libram of the night Inquisitor Karma Missile Causes 4 acid wounds on the target Pierce Bite
Slime of Uttacha Witch Hunter(m)/Soothsayer(f) True Strike Next hit is 100% Crit Slash Crush
White tome Summoner(m)/Medium(f) Fire Wall Summons a wall of fire on tile border Bite Pierce
Tome of incineration Incinerator (m/f?) Incinerate DoT fire spell Fire Bite
Key to the heavens Ascended 0-3 Random Abilities

Related items