Difference between revisions of "Stick trap"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''
  
{{Item
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{{ItemBox
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|image=Stick trap.png
 
|active=[[large nails]]
 
|active=[[large nails]]
 
|passive=[[plank]]
 
|passive=[[plank]]
|group=Trap
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|group=Traps
|materials=* 4 x [[Plank]]
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|materials=* 1x [[large nails]]
* 10 x [[wooden handle]]
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* 5x [[plank]]s
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* 10x [[wooden handle]]s
 
|result=* '''{{PAGENAME}}''' (50.0 kg)
 
|result=* '''{{PAGENAME}}''' (50.0 kg)
 
|skill=Carpentry
 
|skill=Carpentry
 
}}
 
}}
  
=== Description ===
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== Description ==
Must be placed on a grass or dirt style tile. Very effective at slowing enemy movement. An unarmored player can take two leg wounds of up to 20 damage each from a 50[[QL]] stick trap.
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"A devious trap made from sharp sticks that will be hard to detect in the grass"
  
The trigger message is "A stick trap triggers and hits you with full force!"
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Trigger message: ''"A stick trap triggers and hits you with full force!"''
  
[[Category:Trap]]  
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The '''stick trap''' is a [[trap]] used to slow players by damaging the legs.
[[Category:Babel/T]]
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== Creating ==
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* Creation success is influenced by the active [[large nails]].
 +
* Failure in creating will damage both the large nails and the [[plank]]; failure in continuing will damage the item being added.
 +
* These are moderately easy to start and continue; about 20 [[carpentry]] is recommended.
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* The success rate is highly dependent on the [[quality]] of the material.
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== Improving ==
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* Improvement uses the [[carpentry]] skill and items: [[carving knife]], [[pelt]], [[file]], and [[log]].
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* Higher quality traps deal more [[damage]].
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== Usage ==
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* Stick are placed on [[grass]] and [[dirt]] tiles, the [[traps]] skill affects the placement chance.
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* Failed trap setting message: ''"Sadly, you fail to set the trap correctly. The trap triggers and is destroyed.''"
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 +
 
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== Notes ==
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* The trap's volume is very large (50kg); a single trap is too big to fit in a small cart.
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* Improving these is an adequate way to train carpentry.
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* These are arguably the easiest traps to create, at least in the availability of parts.
 +
* An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap.
 +
* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.
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[[Category:Traps]]  
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[[Category:Babel/S]]

Latest revision as of 14:41, 28 February 2023

Main / Skills / Carpentry / Stick trap

Stick trap
A Stick trap
Creation
Total materials
Result
  • Stick trap (50.0 kg)
Skill and improvement

Description

"A devious trap made from sharp sticks that will be hard to detect in the grass"

Trigger message: "A stick trap triggers and hits you with full force!"

The stick trap is a trap used to slow players by damaging the legs.

Creating

  • Creation success is influenced by the active large nails.
  • Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
  • These are moderately easy to start and continue; about 20 carpentry is recommended.
  • The success rate is highly dependent on the quality of the material.

Improving

Usage

  • Stick are placed on grass and dirt tiles, the traps skill affects the placement chance.
  • Failed trap setting message: "Sadly, you fail to set the trap correctly. The trap triggers and is destroyed."


Notes

  • The trap's volume is very large (50kg); a single trap is too big to fit in a small cart.
  • Improving these is an adequate way to train carpentry.
  • These are arguably the easiest traps to create, at least in the availability of parts.
  • An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap.
  • Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.