Difference between revisions of "Torch"

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== Description ==
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''A piece of wood with tar and moss. It is made from [wood type].''
  
 
A simple '''torch''', used for lighting up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night.
 
A simple '''torch''', used for lighting up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night.
  
 
== Usage ==
 
== Usage ==
Use a [[steel and flint]] on it to light it and it will provide light for at least 2*[[QL]] minutes.
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* Use a [[steel and flint]] on it to light it and it will provide light for at least 2*[[QL]] minutes.
  
 +
== Notes ==
 +
* The torche's wood type will be the same as the shaft used to make it.
 +
* Creation chance for the torch is determined by [[Firemaking]] skill and [[tar]] quality.
 +
* The finished torche's quality is influenced by [[Firemaking]] skill, [[shaft]] quality, and [[moss]] quality.
 +
* Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to [[door lock]] or [[mooring rope]].
 +
* [[Priest#Restrictions | Priests]] can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch.
 +
* Vynora gets double favor from [[sacrificing]] a torch which effectively makes it as good as sacrificing [[cordage rope]] on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts.
  
 
[[Category:Personal lights]]
 
[[Category:Personal lights]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Revision as of 10:54, 10 October 2014

Main / Skills / Firemaking / Torch


Torch
A Torch
Creation
  1. Activate shaft (1.0 kg)
  2. Right-click tar (1.0 kg)
  3. Open submenu "Create > Miscellaneous"
Additional materials
Result
  • Torch (1.0 kg)
Skill and improvement



Description

A piece of wood with tar and moss. It is made from [wood type].

A simple torch, used for lighting up an area when it is dark. Useful for exploring mines, or journeys at night.

Usage

  • Use a steel and flint on it to light it and it will provide light for at least 2*QL minutes.

Notes

  • The torche's wood type will be the same as the shaft used to make it.
  • Creation chance for the torch is determined by Firemaking skill and tar quality.
  • The finished torche's quality is influenced by Firemaking skill, shaft quality, and moss quality.
  • Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to door lock or mooring rope.
  • Priests can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch.
  • Vynora gets double favor from sacrificing a torch which effectively makes it as good as sacrificing cordage rope on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts.