Difference between revisions of "Foraging"

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== Description ==
 
== Description ==
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]], and [[resources]].  
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'''Foraging''' is the [[skill]] used when searching [[Resource nodes]] for a wide variety of [[resources]], including [[seeds]] and various food items.
  
 
== Notes ==
 
== Notes ==
  
*Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees].
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* Foraging a node will deplete it, causing it to disappear.
*"Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[stone shards]], which can be used to create low quality [[crude tools]].
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.  
*Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.  
*Items found when foraging for vegetables are not all considered vegetables for cooking purposes.  
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* Higher skill adds a flat value increasing the number of items you find. (see [[Resource nodes]] page)
*Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].
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* You have a chance to obtain rare [[coin]] while botanizing.
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Tiles not foraged or botanized for a long time can still be empty.
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* Foraging can be done while mounted/driving a vehicle.  
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
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* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
 
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.
 
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.
 
* You have a chance to obtain a rare [[coin]] while foraging.
 
* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 
 
 
{| class="wikitable" border="1" cellpadding="3" cellspacing="0"
 
!Skill !!Unlock !!Comment
 
|-
 
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||
 
|-
 
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||
 
|-
 
| 23||forage on [[Steppe_tile|steppe]]||
 
|-
 
| 26||forage two items on [[grass tile|grass]]||one item on short grass
 
|-
 
| 33||forage on [[Tundra|tundra]]||
 
|-
 
| 43||forage on [[Marsh|marsh]]||
 
|-
 
| 53||forage three items on [[grass tile|grass]]||one item on short grass
 
|-
 
| 80||forage four items on [[grass tile|grass]]||two in medium grass, one on short grass
 
|}
 
  
 
==Items==
 
==Items==
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|- valign=top
 
|- valign=top
 
|
 
|
===[[Vegetable]]s===
 
* [[Cabbage]]
 
* [[Carrot]]
 
* [[Corn]]
 
* [[Cucumber]]
 
* [[Lettuce]]
 
* [[Mushroom]]
 
* [[Onion]]
 
* [[Pea pod]]
 
* [[Potato]]
 
* [[Pumpkin]]
 
* [[Rice]] (found mostly on grass near water and on marsh)
 
* [[Sugar beet]]
 
* [[Tomato]]
 
||
 
 
===[[Berries]]===
 
* [[Blueberry]]
 
* [[Lingonberry]]
 
* [[Raspberries]]
 
* [[Strawberries]]
 
||
 
  
 
===[[Resources]]===
 
===[[Resources]]===
 
* [[Branch]]
 
* [[Branch]]
* [[Cocoa bean]]
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* [[Berries]]
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* [[Cacao beans]]
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* [[Green coffee beans]]
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* [[Cotton]]
 
* [[Egg]]
 
* [[Egg]]
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* [[Feathers]]
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* [[Fish]]
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* [[Fishing hook]]
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* [[Flint]]
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* [[Gems]]
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* [[Gold lump]]s
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* [[Grub]]
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* [[Hops seedling]]
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* [[Ivy seedling]]
 
* [[Iron Rock]]
 
* [[Iron Rock]]
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* [[Jewelry]]
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* Liquor barrels and bottles
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* [[Log]]s
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* [[Marble shard]]
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* [[Moss]]
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* [[Mushroom]]s
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* [[Nails]]
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* [[Nettles]]
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* [[Nuts]]
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* [[Ore]]
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* [[Pearl]]
 
* [[Stone shards]]
 
* [[Stone shards]]
* [[Cotton]]
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* [[Reed plants]]
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* [[Rock salt]]
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* [[Ropes]]
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* [[Sandstone shards]]
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* [[Seedlings]]
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* [[Seeds]] (crop)
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* [[Shafts]]
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* [[Silver lump]]
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* [[Slate shard]]
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* [[Sprouts]]
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* [[Square piece of cloth]]
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* [[Stone shard]]
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* [[Tea seeds]]
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* [[Wemp fibre]]
 
* [[Wemp plants]]
 
* [[Wemp plants]]
* Sprouts for: [[Blueberry bush]]es, [[Hazelnut bush]]es, and [[Raspberry bush]]es
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* [[Woad]]
* Seedlings: [[Ivy_seedling|Ivy]], [[Hops_seedling|Hops]]
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* [[Wood scrap]]
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* [[Shipbuilding resources]]
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* [[Wool]]
 
|}
 
|}
  
 
== Messages while foraging ==
 
== Messages while foraging ==
; "This area looks picked clean." : There is nothing to be found on the tile.
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{{event|inline|You've found all that you can here.}} There is nothing more to be foraged on the node. <br>
; "You find nothing edible." : There is nothing to be foraged, but you will find something botanizing.
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; "This area looks picked clean. New plants and herbs will grow over time so check back later" : There is nothing to be found on this tile at the moment.
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==Skills & Characteristics==
==Characteristics trained==
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* [[Nature]] > Foraging
See: [[Characteristics]]
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* [[Soul]] > [[Soul depth]]
  
 
==Titles==
 
==Titles==
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==See also==
 
==See also==
 
* [[Botanizing]]
 
* [[Botanizing]]
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* [[Node resources]]
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* [[Resource nodes]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:While_moving]]
 
[[Category:While_moving]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 21:01, 21 January 2024

Main / Skills / Nature / Foraging

Description

Foraging is the skill used when searching Resource nodes for a wide variety of resources, including seeds and various food items.

Notes

  • Foraging a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • Higher skill adds a flat value increasing the number of items you find. (see Resource nodes page)
  • You have a chance to obtain rare coin while botanizing.
  • Foraging can be done while mounted/driving a vehicle.
  • Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working

Items

Resources

Messages while foraging

You've found all that you can here. There is nothing more to be foraged on the node.

Skills & Characteristics

Titles

  • Forager at 50 skill
  • Plant Gatherer at 70 skill
  • Master of Plants at 90 skill

Images

See also