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Toolbelt

755 bytes removed, 14 May
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[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''{{WIP | Action rework}}
{{itemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
|active=[[leather belt]]
|passive=[[hooks]]
|skill=Leatherworking
|improve=Leatherworking
|dyeabledyeamount=yes126
}}
== Description ==
A ''An ingenious system of pockets'toolbelt''' is a wearable utility item used to make tools and other items available for automatic item selection while performing actions. A toolbelt holds 2 items by default, poucheswith 1 additional slot for every 10 [[QL]], hooks and holes designed 1 additional slot for each rarity level, up to keep a wide array maximum of common tools15 items. The [[Quickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped.''
A '''toolbelt''' is a piece of [[HUD]] that allows you to place up to up to 15 items (2 base, 1 additional for each 10 quality, 1 additional for each rarity level) tools or materials on it for automatic selection.
== Creation ==
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
'''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.* Open If the toolbar container windowcurrently activated item is valid for an action, and drag tools/mats from your inventory into the toolbarthat item will be used. * If toolbar the activated item is already fullnot valid for the action, you can remove the game will check the items by dragging them out of inside the toolbartoolbelt slots for a valid item to use.* Containers A [[container]] holding [[water]] can be placed inside the toolbelt for improving items. * If you hide multiple valid items inside the toolbeltslots have the same preference level, it can the item with the higher [[QL]] will be redisplayed using used.* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the main options right-click menu or typing "toggle toolbelt" into indicates which item will be used for the consoleselected action.* Despite More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior''' * Although toolbelts are "worn" as a sort type of accessory garment, toolbelts they do not suffer damage as a result of from falls or fighting such as combat in the same way armour does armour.==Quickbar==
The quickbar on the toolbelt has two rows of slots, you can fill these slots with items or quickbar buttons. * You can drag items or buttons onto the quick bar slots. You can remove a item or button by dragging it off the toolbar.* Clicking the [+] icon at the top right of the quick bar will open a menu with more button options. * You can add up to 10 tabs by clicking the [+] next to a existing tab. The tabs change when a different tab is selected, which creates a large amount of items and button combinations for you to edit and save. * The bottom row of the quick bar will not change unless you remove or replace a button, which allows for a static list of commonly used items or buttons. * clicking an item on the top row of the quick bar with activate that item in the slot. * Quickbar slots can be bound to a key by hovering the slot with your mouse pointer and holding the key you would like to bind to it. * You can scroll with your mouse wheel to activate items in the top row when hovering your mouse pointer over the quick bar* The arrow on the far right corner of the quickbar allows you to toggle the select bar.* The lock icon on the quick bar locks all slots to prevent accidental changes.* If you would like to change the size of the toolbelt, right-click the three lines at the top right of the toolbelt and choose toggle size.== Notes ==
==Notes== * While a toolbelt is equipped, all items inside are considered activated for actionsToolbelts receive their final [[QL]]-based slot at 99.5 [[QL]] rather than 100 [[QL]].* If you have an item activated and it is valid for the action you are doing, it will be used. If the item is not valid for the given action, the items inside your toolbelt will be checked by the system to see if there is Dye on a valid item to use. * If multiple items are inside your toolbelt have the same preference level, the item with higher quality will must be used.* Actions which work removed with multiple items have their own preference list for items, "Cut down" will prefer a hatchet over axes, weapons or [[lye]] instead of a saw for example.* An icon on the left in the right-click menu indicates what item will be used for the action[[metal brush]].* More details about the action and the used item is available when hovering over the action in the action queue. The action queue may can be removed hidden by right -clicking the top right of the event window and choosing the hide option.* See [[Quickbar]] for information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots, and the "toggle quickbar" console command.
== See also ==
* [[Quickbar]]
* [[Key bindings]]
* [[Container]]
* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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