[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}''' {{ItemBox|name={{PAGENAME}}|image=Charcoal pile.png|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] |passive=[[log]] (24 kg)|group=Pile|materials=* 1x [[kindling]]* 1x [[log]] (24 kg to start)* 20x [[log]]s (17 kg each to continue)* 2x [[pile of dirt]] |result=*'''{{PAGENAME}}''' (0.10 kg)|skill=Coal-making|improve=no|dyeable = no}}
== Description ==
A large kiln-like [[:Category:Structures|structure]] made from log and covered in dirt. The purpose is to turn the [[log | logs]] into [[tar]], [[ash]] and [[charcoal]].
A '''charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]]. == Method Creation ==# Activate * The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile.* The maximum quality of a charcoal pile is limited by the average quality of the raw materials.* The [[coal-making]] skill affects how much each added ingredient contributes to the pile's quality.* A charcoal pile uses 1 [[kindling]] and right-click on a 24.0kg 1 [[log]], select Create/Containers/Pileto create.# Activate * Charcoal piles cannot be created or continued inside a [[loghouse]] and right-click on the unfinished charcoal pile, select Continue. Repeat 19x# Activate a * The last [[pile of dirtlog]] and right-click on added determines the wood type of the unfinished charcoal pile, select Continue. Repeat. == Usage ==
=== Tools Required ===* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].:* Once lit, the pile produces [[Steel charcoal]], [[tar]], and flint[[ash]]based on the initial quality of the pile.* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.* Higher quality piles produce higher quality items and burn longer, producing more items.* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.* Products are produced with the effective quality of the pile at the time of lighting.
=== Items Required ===Battlepants' test for the approximation of pile quality and number of produce:*1x[[Kindling]] - 1.5kg:*21x[[Log]] - 17.5kg (The first log must be 24.0kg):*2x[[Pile of dirt]] - 20.0kg
=== Resulting Product ===:*Unfinished charcoal 29.75 QL birch pileproduced 17 charcoals.:*[[Charcoal 56.58 QL birch pile]]produced 30 charcoals.=== Skills used ===:*[[Coal-making]]46.01 QL walnut pile produced 25 charcoals.
== Usage Notes ==After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days.
== Skill Used ==* A single [[charcoal]], [[ash]], and [[Coaltar]] is produced at each decay tick.* Wood type affects production:** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.** Walnut piles give a 10% bonus to the quality of the items they produce.** Other wood types have no effect on burn time or charcoal production.* Making 20 piles from discovery without sleep bonus will give around 24 coal-makingskill.* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.* Removing produced items and placing them back inside may remove this decay-free period.* It is possible to create a rare charcoal pile.* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].* All charcoal piles fully occupy one tile.* Despite wood type, all charcoal piles visually appear the same.
[[Category:Structures]]
[[Category:Containers]]
[[Category:Babel/C]]