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Charcoal pile

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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 {{ItemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png
|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.00 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (see Usage24 kg to start)* 20x [[log]] s (17.00 kgeach to continue)* 2x [[pile of dirt]] (20.00 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making
|improve=no
|dyeable = no
}}
== Description ==
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''
A '''Charcoal charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burnslit, it slowly creates produces [[charcoal]], [[tar]] , and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.
== Creating Creation == * The [[quality]] of the [[kindling ]] affects the chance of creating a charcoal pile.* The log and dirt affect maximum quality of a charcoal pile is limited by the rate of increase in average quality of the pile when building, according to your raw materials.* The [[coal-making]] skill. The quality level is not limited by skill, it is limited by affects how much each added ingredient contributes to the pile's quality of the components added. * A quality 20 charcoal pile will yield approximately 14 tar, charcoal and ash.* It uses 1 Kindling [[kindling]] and 1 Log [[log]] to create. Using combined kindling will use the entire combined amount.* Pile Charcoal piles cannot be created or continued inside a [[house]].* The last [[log]] added determines the wood type of the pile.
== Usage ==
After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to two real life days, accumulating the products over time. The higher the quality, the longer the pile will burn. The pile products can be removed at any time without harm to further production.
* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.* Higher quality piles produce higher quality items and burn longer, producing more items.* Light charcoal piles as soon as possible. Unlit piles will soon quickly start to take "invisible" damage till until lit, at which is when point the damage becomes apparentvisible.* Products are produced with the effective quality of the pile at the time of lighting. Battlepants' test for the approximation of pile quality and number of produce: * 29.75 QL birch pile produced 17 charcoals.* 56.58 QL birch pile produced 30 charcoals.* 46.01 QL walnut pile produced 25 charcoals.
== Notes ==
* Cedarwood piles burn slower. Oakenwood piles burn slower and produce more charcoal.
* Ash decays fast, even inside the pile as it burns.
*Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.
* A single [[Categorycharcoal]], [[ash]], and [[tar]] is produced at each decay tick.* Wood type affects production:Structures** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.** Walnut piles give a 10% bonus to the quality of the items they produce.** Other wood types have no effect on burn time or charcoal production.* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.* Removing produced items and placing them back inside may remove this decay-free period.* It is possible to create a rare charcoal pile.* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].* All charcoal piles fully occupy one tile.* Despite wood type, all charcoal piles visually appear the same. 
[[Category:Containers]]
[[Category:Babel/C]]

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