Difference between revisions of "Blood"

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|result=* '''{{PAGENAME}}''' (0.10kg)
 
|result=* '''{{PAGENAME}}''' (0.10kg)
 
|improve=no
 
|improve=no
|combinable=yes
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|combinable=no
 
}}
 
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''Blood from special creatures is said to have magic enchanting powers. This came from the <creature type>''
 
''Blood from special creatures is said to have magic enchanting powers. This came from the <creature type>''
  
== Potion effects ==
+
Blood from [[unique]] creatures can be mixed with [[source salt]] to create potions that when applied to tools -- a process known as "imbuing" -- grant that tool a bonus to gathering or improving.
 
 
=== Skill imbuement ===
 
 
 
Potions of a particular skill, such as a '''Fletching potion''' or '''Ointment of stonecutting''' will improve the results of using those skills in various ways:
 
* '''Better results in item creation'''. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.
 
* '''Higher quality resources'''. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and [[ore]] vein quality.
 
* '''Better item improvement'''. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.
 
 
 
Examining the imbued tool will show: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''
 
 
 
* A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.
 
  
 
== Notes ==
 
== Notes ==
  
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain. It is not treated as a liquid by the game so it does not have to be held within a [[container]].
+
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain, whether or not you attacked the creature or landed a blow.  
 +
*Blood is not treated as a liquid by the game so it does not have to be held within a [[container]].
 
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.
 
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.
* [[Dispel]] will remove imbues from a tool, so use caution.  
+
*[[Dispel]] will remove imbues from a tool, so use caution.  
* Salve of frost and potion of acid are disabled on [[Defiance]] server. Alternate potions are noted below.  
+
* Salve of frost and potion of acid are disabled on [[Defiance]] server. Alternate potions are noted below.
  
=== Creatures and potions ===
+
== Creatures and potions ==
*[[Goblin Leader]] - [[Potion of mining]]
+
*[[Goblin leader]] - [[Potion of mining]]
 
*[[Kyklops]] - [[Potion of leatherworking]]
 
*[[Kyklops]] - [[Potion of leatherworking]]
*[[Forest Giant]] - [[Potion of woodcutting]]
+
*[[Forest giant]] - [[Potion of woodcutting]]
*[[Troll King]] - [[Ointment of stonecutting]]
+
*[[Troll king]] - [[Ointment of stonecutting]]
  
 
'''Dragons'''
 
'''Dragons'''
*[[Black dragon|Black Dragon]] - [[Potion of carpentry]]  
+
*[[Black dragon]] - [[Potion of carpentry]]  
*[[Blue dragon|Blue Dragon]] - [[Potion of butchery]]
+
*[[Blue dragon]] - [[Potion of butchery]]
*[[Green dragon|Green Dragon]] - [[Ointment of tailoring]]
+
*[[Green dragon]] - [[Ointment of tailoring]]
*[[Red dragon|Red Dragon]] - [[Potion of ropemaking]]
+
*[[Red dragon]] - [[Potion of ropemaking]]
*[[White dragon|White Dragon]] - [[Oil of the blacksmith]]
+
*[[White dragon]] - [[Oil of the blacksmith]]
 
'''Hatchlings'''
 
'''Hatchlings'''
*[[Black dragon hatchling|Black Dragon Hatchling]] - [[Oil of the armour smith]]
+
*[[Black dragon hatchling]] - [[Oil of the armour smith]]
*[[Blue dragon hatchling|Blue Dragon Hatchling]] - [[Fletching potion]]
+
*[[Blue dragon hatchling]] - [[Fletching potion]]
*[[Green dragon hatchling|Green Dragon Hatchling]] - [[Potion of acid]]/ Ointment of tailoring on Defiance
+
*[[Green dragon hatchling]] - [[Potion of acid]]/ Ointment of tailoring on Defiance
*[[Red dragon hatchling|Red Dragon Hatchling]] - [[Oil of the weapon smith]]
+
*[[Red dragon hatchling]] - [[Oil of the weapon smith]]
*[[White dragon hatchling|White Dragon Hatchling]] - [[Salve of frost]]/ Oil of the blacksmith on Defiance
+
*[[White dragon hatchling]] - [[Salve of frost]]/ Oil of the blacksmith on Defiance
 +
 
 +
==Imbuing==
 +
 
 +
In order to imbue an item with potion you must activate the potion, right click the item, and choose "Alchemy > Imbue".
 +
 
 +
*The entire potion is consumed upon imbuement of an item.
 +
 
 +
*Potion quality has the largest effect the strength of the potion's imbuement, while skill in [[natural substances]] has a lesser effect.
 +
 
 +
*A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.
 +
 
 +
== Skill imbuement ==
 +
 
 +
Potions of a particular skill, such as a '''Fletching potion''' or '''Ointment of stonecutting''' will improve the results of using those skills in various ways:
 +
* '''Better results in item creation'''. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.
 +
* '''Higher quality resources'''. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and [[ore]] vein quality.
 +
* '''Better item improvement'''. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.
 +
 
 +
Examining the imbued tool will show: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''
  
 
[[Category:Natural substances items]]
 
[[Category:Natural substances items]]

Latest revision as of 12:41, 23 April 2022

Main / Skills / Alchemy / Natural substances / Blood

Blood
A Blood
Creation

Obtained by being in local range and having premium when a unique creature is slain.

Result
  • Blood (0.10kg)
Skill and improvement

Description

Blood from special creatures is said to have magic enchanting powers. This came from the <creature type>

Blood from unique creatures can be mixed with source salt to create potions that when applied to tools -- a process known as "imbuing" -- grant that tool a bonus to gathering or improving.

Notes

  • 0.10 kg of blood is given to all premium characters in local when a unique is slain, whether or not you attacked the creature or landed a blow.
  • Blood is not treated as a liquid by the game so it does not have to be held within a container.
  • The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.
  • Dispel will remove imbues from a tool, so use caution.
  • Salve of frost and potion of acid are disabled on Defiance server. Alternate potions are noted below.

Creatures and potions

Dragons

Hatchlings

Imbuing

In order to imbue an item with potion you must activate the potion, right click the item, and choose "Alchemy > Imbue".

  • The entire potion is consumed upon imbuement of an item.
  • Potion quality has the largest effect the strength of the potion's imbuement, while skill in natural substances has a lesser effect.
  • A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.

Skill imbuement

Potions of a particular skill, such as a Fletching potion or Ointment of stonecutting will improve the results of using those skills in various ways:

  • Better results in item creation. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.
  • Higher quality resources. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and ore vein quality.
  • Better item improvement. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.

Examining the imbued tool will show: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]