Difference between revisions of "Magranon"

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(no spells under 30 faith)
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:* A bonus for Magranon followers is that at high faith (70+) and with enough favour (?) left, they have about 75% chance to keep items and skills at death.<br>
 
:* A bonus for Magranon followers is that at high faith (70+) and with enough favour (?) left, they have about 75% chance to keep items and skills at death.<br>
:* Followers with high faith and favor are inspired in their deities favored terrains, and tire less there. Magranon get bonus on rock.<br>
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:* Followers with high faith and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.<br>
 
:* Followers of Magranon receive skill bonuses in fighting if faith and favor are high.
 
:* Followers of Magranon receive skill bonuses in fighting if faith and favor are high.
  

Revision as of 10:48, 4 August 2006

Main / Religion / Magranon

Description

Magranon is the deity of fighting for justice. His channeling item is the Long Sword

Magranon's Inscription (Altar Of Three)

Listen to the words of Magranon: What are you? Could you not be more? I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! Let me help. Together, nothing can stop us!

Faith Abilities

  • A bonus for Magranon followers is that at high faith (70+) and with enough favour (?) left, they have about 75% chance to keep items and skills at death.
  • Followers with high faith and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.
  • Followers of Magranon receive skill bonuses in fighting if faith and favor are high.

Spells

Spells are only available to priests. You cannot raise your faith above 30 without being a priest

30 Faith 40 Faith 50 Faith 60 Faith
Magranon's Shield Vessel Animal's Demise Sunder
Bless Dominate Dragon's Demise *
* Vynora's Demise * *
* Fo's Demise * *
* Libila's Demise * *
* Selfhealers's Demise * *

Champion of Magranon

Once you achieve 60 Faith and 25 Soul Depth as a follower of Magranon, you may go to the Altar of Three and choose to become a Champion of Magranon.

The Bonuses

  • +5 to all Characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+ your original skill, up to a maximum of 80.
  • Shorter time for normal healing.
  • Increased skill gain (factor isn't known).
  • Break Altar spell.
  • Smite spell.
  • You will get a new title: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).
  • You can never loose your Deity.

The Trade off

  • Permadeath. You get 3 lives; if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the Hall of champions.
  • You cannot change your mind later. Champion status is permanent.
  • You can never change your Deity (or change kingdom).