Difference between revisions of "Tower guard"

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[[Complete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
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{{Creature
 
{{Creature
 
|image=Towerguard_female.jpg
 
|image=Towerguard_female.jpg
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|lair=[[Guard tower]]
 
|lair=[[Guard tower]]
 
}}
 
}}
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
  
 
== Description ==
 
== Description ==
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]
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''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''
[[Image:Helloweenguard.jpg|thumb|A tower at Halloween in Wurm Online]]
 
  
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''
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A '''tower guard''' is an [[NPC]] that spawns from a [[guard tower]]. They are aggressive against anyone from opposing [[kingdom]]s and hostile [[creatures]] that the player may ask them to attack.
  
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.
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== Notes on General Function ==
  
* If you butcher them, you can get human meat and lose alignment.
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* You can call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in the Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)
* They usually die by the time they are "aged".
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** Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.
* Alignment is not lost if you kill them.
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** Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.
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** It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
  
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.
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*For every 10 [[quality]] of the guard tower, one guard will be spawned and present for battle. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
 
  
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in Local chat window (this is case sensitive and must be all lower case in order to call the guards.)
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*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave, and the target is within tower range.
  
Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.
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*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.
  
== Fight Skill ==
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*Guards can walk through locked gates and fences.
*Tower guards have ~35-40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].
 
*They can gain or lose fighting skill.
 
*The limit is either twice or half the initial skill, whether they kill or get killed a lot.
 
  
== Equipping ==
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*Calling guards more than once can help, as more will respond. This is because upon requesting help only two will answer. The rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available and can be done after 10 seconds.
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.
 
  
* [[Jenn-Kellon]] guards have skill in [[longsword]]s
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*Guards automatically attack nearby [[KoS|KoS-marked]] and hostile players. Guards are very fast and relentless, and they may chase players hundreds of tiles away and will continue even far away from the original KoS deed site.
* [[Mol-Rehan]] guards have skill in [[axe]]s
 
* [[Horde of the Summoned]] guards have skill in [[maul]]s
 
* All kingdom guards have skill in [[medium shield]]s
 
  
== Halloween ==
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== Fight Skill, Equipping ==
 +
* Tower guards have approximately 35-40 fighting skill. This makes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards]].
 +
* Tower guards can gain and lose fighting skill depending on kills achieved and kills received.
  
During Halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
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* Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corpse upon death. Anyone from the same kingdom can remove these items.
 +
** [[Jenn-Kellon]] guards have skill in [[longsword]]s.
 +
** [[Mol-Rehan]] guards have skill in [[:Category:Axes|axe]]s.
 +
** [[Horde of the Summoned]] guards have skill in [[:Category:Mauls|maul]]s
 +
** All kingdom guards have skill in [[medium shield]]s.
  
== Notes ==
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== Additional Notes ==
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
 
  
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
+
*During Halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
  
*Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.
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*If you butcher them, you can get human meat and lose alignment.
  
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range.
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*They usually die by the time they are "aged".
  
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.
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*Alignment is not lost if you kill them.
  
*Guards can walk through locked gates.
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*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
  
*Calling guards more than once can help as more will respond. This is because upon requesting help, only two will answer and the rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available, and can be done after 10 seconds.
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== Additional Images ==
  
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area.
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<gallery heights=300px mode="packed-hover">
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File:Helloweenguard.jpg|The Helloween Guard!
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</gallery>
  
 
[[Category:Bestiary]]
 
[[Category:Bestiary]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Latest revision as of 15:31, 6 September 2023

Main / Bestiary / Tower guard

Tower guard
A Tower guard
Information
Aggressive
Yes/No
Tamable
No, this creature is unable to be tamed.
Dominate
No, this creature is unable to be dominated.
Groomable
No, this creature cannot be groomed.
Ridable
No, this creature cannot be ridden.
Swimmer
No, this creature cannot swim.
Butchering produces
Meat
Meat type
Human
Diet
No
Lair
Guard tower



Description

This person seems to be able to put up some resistance. These guards will help defend you if you say help.

A tower guard is an NPC that spawns from a guard tower. They are aggressive against anyone from opposing kingdoms and hostile creatures that the player may ask them to attack.

Notes on General Function

  • You can call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing "help" or "guards!" in the Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)
    • Target needs to be within a 20 tile radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.
    • Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.
    • It is useful to bind calling help to a key. To do this - Press

F1 to open console and type in bind key "say help". Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"

  • For every 10 quality of the guard tower, one guard will be spawned and present for battle. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
  • Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave, and the target is within tower range.
  • Guards stuck inside caves most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.
  • Guards can walk through locked gates and fences.
  • Calling guards more than once can help, as more will respond. This is because upon requesting help only two will answer. The rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available and can be done after 10 seconds.
  • Guards automatically attack nearby KoS-marked and hostile players. Guards are very fast and relentless, and they may chase players hundreds of tiles away and will continue even far away from the original KoS deed site.

Fight Skill, Equipping

  • Tower guards have approximately 35-40 fighting skill. This makes them stronger than brown bears and scorpions but considerably weaker than village spirit guards.
  • Tower guards can gain and lose fighting skill depending on kills achieved and kills received.

Additional Notes

  • During Halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
  • If you butcher them, you can get human meat and lose alignment.
  • They usually die by the time they are "aged".
  • Alignment is not lost if you kill them.

Additional Images