Difference between revisions of "Transmutation liquid (Feature)"
Mordoskull (talk | contribs) m (Added formulae for calculating required amounts of fluid per tile and note about "fractional loss". Further page work needs to be done) |
Mordoskull (talk | contribs) m (Added note that terraforming of a tile in the midst of an unfinished conversion resets it to 0% converted) |
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== Notes == | == Notes == | ||
* If a mayor or deed citizen with proper permissions is applying the fluid on-deed, the formula to calculate the required amount of fluid to change one tile is (material quantity * liquid ql) / 67. If the tile needing conversion is off-deed, the "67" in this formula should then be replaced with "100" in order to calculate the proper amount needed. | * If a mayor or deed citizen with proper permissions is applying the fluid on-deed, the formula to calculate the required amount of fluid to change one tile is (material quantity * liquid ql) / 67. If the tile needing conversion is off-deed, the "67" in this formula should then be replaced with "100" in order to calculate the proper amount needed. | ||
− | * It is also worth noting that if using multiple batches of transmutation fluid, all "fractions" are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. | + | * It is also worth noting that if using multiple batches of transmutation fluid, all "fractions" are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%. |
* Moving active transformation fluid to a new container causes it to ''revert'' to passive transformation fluid. Measure appropriate quantities before you bless them to avoid wasting fluid. | * Moving active transformation fluid to a new container causes it to ''revert'' to passive transformation fluid. Measure appropriate quantities before you bless them to avoid wasting fluid. | ||
* Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid. | * Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid. |
Revision as of 02:28, 30 September 2018
Main / Natural Substance Items / Transmutation liquid (Feature)
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Contents
Description
A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a <tile type> tile to a <tile type> tile.
NOTE: The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. Once blessed can help convert a sand tile to a clay tile. compared to the active (blessed) liquid giving the examine text A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It bears an aura of xxx. Can help convert a sand tile to a clay tile. , with xxx being the deity that cast bless on it.
Usage
Activate the blessed liquid, right-click on the tile and select Use.
When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take a lot of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there).
Uses
Juice | Solid | Used on | Makes |
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0.05 kg Apple | 0.5 kg Tin | Sand tile | Clay tile |
0.05 kg Lemon | 0.5 kg Charcoal | Grass tile/Mycelium tile | Peat tile |
0.05 kg Cherry | 1.0 kg Iron | Steppe tile | Tar tile |
0.05 kg Lemon | 1.0 kg Zinc | Clay tile | Dirt tile |
0.05 kg Cherry | 0.3 kg Moss | Peat tile | Dirt tile |
0.05 kg Apple | 1.0 kg Lead | Tar tile | Dirt tile |
0.05 kg Orange | 1.0 kg Copper | Moss tile | Tundra tile |
Messages
- When examining the tile:
- Someone has started transforming this tile.
- The tile is over a quarter transformed.
- The tile is over half way transformed.
- The tile is over three quarters transformed.
- The tile has almost been completely transformed.
- The tile is so close to being completely transformed.
- Yeah! You changed the Sand tile to Clay!
- The tile has been transformed before.
Notes
- If a mayor or deed citizen with proper permissions is applying the fluid on-deed, the formula to calculate the required amount of fluid to change one tile is (material quantity * liquid ql) / 67. If the tile needing conversion is off-deed, the "67" in this formula should then be replaced with "100" in order to calculate the proper amount needed.
- It is also worth noting that if using multiple batches of transmutation fluid, all "fractions" are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.
- Moving active transformation fluid to a new container causes it to revert to passive transformation fluid. Measure appropriate quantities before you bless them to avoid wasting fluid.
- Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.
- Solids do not need to be combined in order to create larger amounts.
- Only the same types of transmutation liquid can be combined.
- Transmutation of a Clay Tile to Dirt takes 6,700 liters /(divided by liquid's) ql.
- Creation of a tundra tile takes 1,340 liters per ql. (One 5th of the usual amount.)
- Off-deed tiles require roughly 50% more than the amount of liquid used on an on-deed tile.
- Transmutation liquid on Epic has a higher difficulty, and requires more material to create.
- It can be created, but it is not able to be used on Chaos.