Difference between revisions of "Key bindings"
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|<tt>[[drag|STOP_DRAGGING]]</tt> || [[Item]] movement/manipulation || August 2009 | |<tt>[[drag|STOP_DRAGGING]]</tt> || [[Item]] movement/manipulation || August 2009 | ||
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− | |<tt> | + | |<tt>PUSH</tt> || [[Item]] movement/manipulation || August 2009 |
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|<tt>[[repair|REPAIR]]</tt> || [[Item]] movement/manipulation || August 2009 | |<tt>[[repair|REPAIR]]</tt> || [[Item]] movement/manipulation || August 2009 | ||
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|<tt>TURN_COUNTERCLOCKWISE</tt> || [[Item]] movement/manipulation || August 2009 | |<tt>TURN_COUNTERCLOCKWISE</tt> || [[Item]] movement/manipulation || August 2009 | ||
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− | |<tt> | + | |<tt>PULL</tt> || [[Item]] movement/manipulation || August 2009 |
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|<tt>[[improve|IMPROVE]]</tt> || [[Item]] movement/manipulation || August 2009 | |<tt>[[improve|IMPROVE]]</tt> || [[Item]] movement/manipulation || August 2009 |
Revision as of 16:10, 30 December 2009
Main Page / Key bindings
Contents
Introduction
Key bindings are defined in the keybindings.txt file, which is automatically updated if you rebind keys while playing. Binds in autorun.txt will be executed on startup and these will overwrite any in keybindings.txt. These files can be found in the Wurm game directory under configs. e.g. C:\Games\Wurm\configs\default
Key binds
Key binds allow quick "hotkey" access to common commands and actions. The bind command requires special values as input.
<key> is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search the full KeyEvent list. Meta keys can also be specified, e.g. shift-tab or ctrl-alt-w. Available meta keys are Ctrl, Shift, and Alt. The "Alt Gr" key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an inventory or highlighting an item on the ground (or a tile itself for other binds), and the TAKE bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.
Category(incomplete and needs cleaning up) * UI CONTROL: NEXT_TAB, TOGGLE_CHAT, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW * Movement/Control: AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE, GLANCE_LEFT, GLANCE_RIGHT * FIGHTING/COMBAT: FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_FIGHT_SPAM, NO_TARGET, TARGET * STATUS TOGGLES: TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL * ITEM MOVEMENT/MANIPULATION: DRAG, STOP_DRAGGING, PUSH, PULL, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5, TAKE, DROP, EXAMINE * MINING/DIGGING: DIG, FLATTEN, PACK, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PROSPECT, DREDGE * NATURE/FARMING/GROOMING: FORAGE, BOTANIZE, PICK_FLOWERS, PRUNE, CULTIVATE, PICK_SPROUT, FARM, HARVEST, BREED, GROOM, TAME, LEAD, STOP_LEADING, FEED * RELIGION: ABSORB * ITEM CREATION/MISC ITEMS: IMPROVE, REPAIR, CUT_DOWN, CHOP_UP * MISC SKILLS: TRACK Date addedPre November 2007: NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE November 2007: FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5 (there was no key option for spam mode) March 2008: TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, TAKE, DROP August 2009 (client version 2.6.8-1658 unstable client): DRAG, STOP_DRAGGING, PUSH, REPAIR, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, PULL, IMPROVE, DIG, FLATTEN, PACK, HARVEST, FARM, CULTIVATE, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PROSPECT, PICK_SPROUT, PRUNE, CUT_DOWN, CHOP_UP October 2009 (2.6.8-1735 test client): ACTIVATE, TAME, LEAD, STOP_LEADING, TRACK, FEED, TARGET, ABSORB, BREED, GROOM, DREDGE, FORAGE, BOTANIZE, PICK_FLOWERS December 2009 (2.6.8-1906,1908,1914 test): FISH, BUILD_HOUSE_WALL, BUILD_HOUSE_WINDOW, BUILD_HOUSE_DOOR, BUILD_STONE_WALL, BUILD_TALL_STONE_WALL, BUILD_PALISADE, BUILD_FENCE, BUILD_PALISADE_GATE, BUILD_FENCE_GATE, FINISH, CONTINUE_BUILDING |
Table(date-sorted by default but doesn't manually sort correctly so reload page)
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Examples
For an example of how key bindings can help you, see quickswitch hotkeys.
Additional autorun.txt uses
autorun.txt can be used in several other useful ways.
The following opens windows when the client loads:
toggle skills toggle inventory toggle stats
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.
say /kchat
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.
say /sleep
You could add this to know how long the server has been up. This works best at the bottom of the file.
say /uptime
Defaults
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.