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  • [[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}''' == Skills ==
    11 KB (1,770 words) - 16:08, 15 July 2023
  • [[CDB | Main]] / [[:Category:Skills | Skills]] / [[Shields]] Shields are crafted items used to protect the player from attacks during combat. Eq
    2 KB (276 words) - 03:34, 29 March 2023
  • * Armour and shields now have a minimum value for a hit. * Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not
    27 KB (4,571 words) - 10:42, 9 June 2015
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (204 words) - 14:48, 14 October 2022
  • *Metal shields now give a bonus to bashing compared to wooden shields. * The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.
    40 KB (6,760 words) - 21:50, 27 September 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (132 words) - 21:34, 13 October 2022
  • ...perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to per ...remium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if lower than 20); however, you c
    7 KB (948 words) - 17:12, 21 January 2024
  • * Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to. * Change: Allow bow skills to be trained to 30 even when 40 archery.
    77 KB (12,277 words) - 01:43, 24 September 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (136 words) - 21:30, 13 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / '''{{PAGENAME}}''' ...ned while creating and improving both metal and wooden [[:Category:Shields|shields]]. Influences the success ratio and the quality of the outcome.
    668 bytes (77 words) - 20:44, 7 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (143 words) - 14:50, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (139 words) - 14:48, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENA |group=Shields
    1 KB (144 words) - 14:50, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Shield smithing]] / '''{{PAGENAME}}''' |group=Shields
    708 bytes (92 words) - 09:45, 13 June 2023
  • ...e it was too fast given the availability of the new wound covers. Fighting skills were equalled so they gain equally slow/quick in order to prepare for the f * Fountains and statues and some other items are now created on ground. Shields are now created in inventory.
    44 KB (7,450 words) - 21:52, 27 September 2022
  • * You no longer gain archery skills from targets if your archery skill is higher then 40 or your bow skill is h * ''Shields should now be harder to use against good archers, but easier against unskil
    26 KB (4,311 words) - 02:35, 24 September 2022
  • ...justed to reflect potential gains from mining and digging based on current skills. :*The minimum damage to shields from blocking an attack has been lowered from 0.1 damage to 0.01.
    73 KB (12,032 words) - 05:35, 17 June 2017
  • ...hey also know more skills, huge and large axes and swords and large/medium shields. * Skill advancement smoother for more skills.
    23 KB (3,673 words) - 21:48, 27 September 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}''' === Shields ===
    3 KB (409 words) - 21:09, 17 January 2022
  • ...trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described * Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be
    34 KB (5,892 words) - 10:42, 9 June 2015

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