Difference between revisions of "Bloodthirst"
(→Chart: Adding BT creature boosts as I hunt and confirm numbers.) |
Ostentatio (talk | contribs) (player god removal) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|target=Item | |target=Item | ||
|castingtime=20 | |castingtime=20 | ||
− | |god=[[Libila | + | |god=[[Libila]] |
}} | }} | ||
== Description == | == Description == | ||
− | Increases damage dealt to an opponent. Killing a player will increase the power | + | Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]]. |
− | Killing creatures increases the power | + | |
+ | == Power == | ||
+ | Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power. | ||
+ | |||
+ | Power is increased by killing creatures: | ||
+ | *Killing a player will increase the power by 30 points. | ||
+ | *Killing non-player creatures increases the power by their [[combat rating]]. | ||
+ | **Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power. | ||
+ | |||
+ | == Damage == | ||
+ | Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment. | ||
+ | |||
+ | There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack. | ||
+ | * Applying this wound ignores armor glance rates. | ||
+ | * Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds. | ||
+ | * Infection wounds may rapidly worsen if not bandaged or treated. | ||
== Notes == | == Notes == | ||
− | |||
− | |||
− | |||
* It can be placed on bows. | * It can be placed on bows. | ||
+ | * In order to increase the power, you must get the killing blow on the creature. | ||
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards. | * The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards. | ||
* [[Unique]]s don't give any points. | * [[Unique]]s don't give any points. | ||
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]]. | * This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]]. | ||
− | * This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]] and [[Venom]]. | + | * This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence Drain]] and [[Venom]]. |
+ | == Chart of Bloodthirst Gains per Kill == | ||
− | + | * Age and traits matter. | |
+ | * Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart. | ||
+ | * For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points. | ||
+ | * Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points! | ||
+ | * There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding. | ||
+ | |||
+ | This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mob | |Mob | ||
− | |BT | + | |BT Gain |
|- | |- | ||
|[[Hell horse]] | |[[Hell horse]] | ||
− | | | + | |11 |
|- | |- | ||
|[[Hell hound]] | |[[Hell hound]] | ||
Line 43: | Line 63: | ||
|- | |- | ||
|[[Huge Spider]] | |[[Huge Spider]] | ||
− | | | + | |12 |
|- | |- | ||
|[[Black Wolf]] | |[[Black Wolf]] | ||
− | | | + | |7 |
|- | |- | ||
|[[Scorpion]] | |[[Scorpion]] | ||
Line 88: | Line 108: | ||
|- | |- | ||
|[[Bull]] | |[[Bull]] | ||
− | | | + | |5 |
|- | |- | ||
|[[Lava Spider]] | |[[Lava Spider]] | ||
Line 94: | Line 114: | ||
|- | |- | ||
|[[Troll]] | |[[Troll]] | ||
− | | | + | |14 |
|- | |- | ||
|[[Goblin]] | |[[Goblin]] | ||
|22 | |22 | ||
|} | |} | ||
− | |||
− | |||
[[Category:Enchantment spells]] | [[Category:Enchantment spells]] | ||
[[Category:Libila spells]] | [[Category:Libila spells]] | ||
− | |||
[[Category:Babel/B]] | [[Category:Babel/B]] |
Revision as of 08:36, 30 January 2020
Main / Religion / Spells / Bloodthirst
Stats |
---|
Faith: 31 |
God |
Only a Priest of Libila can cast this spell |
Description
Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.
Power
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
Power is increased by killing creatures:
- Killing a player will increase the power by 30 points.
- Killing non-player creatures increases the power by their combat rating.
- Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
Damage
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
- Applying this wound ignores armor glance rates.
- Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
- Infection wounds may rapidly worsen if not bandaged or treated.
Notes
- It can be placed on bows.
- In order to increase the power, you must get the killing blow on the creature.
- The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
- Uniques don't give any points.
- This spell will stack with Aura of shared pain, Blessings of the dark, Circle of cunning, Demise spells, Mind stealer, Nimbleness, Web armour and Wind of ages.
- This spell will not stack with Flaming aura, Frostbrand, Life transfer, Rotting touch, Essence Drain and Venom.
Chart of Bloodthirst Gains per Kill
- Age and traits matter.
- Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
- For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
- Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
- There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.
This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:
Mob | BT Gain |
Hell horse | 11 |
Hell hound | 16 |
Hell scorpious | 20 |
Lava fiend | 15 |
Huge Spider | 12 |
Black Wolf | 7 |
Scorpion | 9 |
Crocodile | 10 |
Wild Cat | 2 |
Black Bear | 13 |
Cave bug | 6 |
Large Rat | 2 |
Anaconda | 15 |
Mountain Lion | 4 |
Fog Spider | 18 |
Brown Cow | 1 |
Pig | 3 |
Wild Boar | 14 |
Seal | 10 |
Bull | 5 |
Lava Spider | 20 |
Troll | 14 |
Goblin | 22 |