Difference between revisions of "Bloodthirst"

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There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
 
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
* Applying this wound ignores armor glance rates.
+
* Applying this wound ignores armour glance rates.
 
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
 
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
 
* Infection wounds may rapidly worsen if not bandaged or treated.
 
* Infection wounds may rapidly worsen if not bandaged or treated.
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* [[Unique]]s don't give any points.
 
* [[Unique]]s don't give any points.
 
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
 
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence Drain]] and [[Venom]].
+
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence drain]] and [[Venom]].
  
 
== Chart of Bloodthirst Gains per Kill ==
 
== Chart of Bloodthirst Gains per Kill ==
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This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits:
 
This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! data-sort-type="number"|Mob
+
! data-sort-type="text"|Mob
 
! data-sort-type="number"|BT Gain
 
! data-sort-type="number"|BT Gain
 
|-
 
|-
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| 12
 
| 12
 
|-
 
|-
| [[Black Wolf]]
+
| [[Black wolf]]
 
| 7
 
| 7
 
|-
 
|-
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| 10
 
| 10
 
|-
 
|-
| [[Wild Cat]]
+
| [[Wild cat]]
 
| 2
 
| 2
 
|-
 
|-
| [[Black Bear]]
+
| [[Black bear]]
 
| 13
 
| 13
 
|-
 
|-
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| 6
 
| 6
 
|-
 
|-
| [[Large Rat]]
+
| [[Large rat]]
 
| 2
 
| 2
 
|-
 
|-
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| 15
 
| 15
 
|-
 
|-
| [[Mountain Lion]]
+
| [[Mountain lion]]
 
| 4
 
| 4
 
|-
 
|-
| [[Fog Spider]]
+
| [[Fog spider]]
 
| 18
 
| 18
 
|-
 
|-
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| 3
 
| 3
 
|-
 
|-
| [[Wild Boar]]
+
| [[Wild boar]]
 
| 14
 
| 14
 
|-
 
|-
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| 5
 
| 5
 
|-
 
|-
| [[Lava Spider]]
+
| [[Lava spider]]
 
| 20
 
| 20
 
|-
 
|-
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| [[Goblin]]
 
| [[Goblin]]
 
| 22
 
| 22
 +
|-
 +
| [[Unicorn]]
 +
| 12
 
|}
 
|}
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
 
[[Category:Libila spells]]
 
[[Category:Libila spells]]
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]

Latest revision as of 09:30, 7 August 2021

Main / Religion / Spells / Bloodthirst


Bloodthirst
Bloodthirst
Stats

Faith: 31
Favor: 50
Difficulty: 60
Target: Item
Casting time: 20 seconds

God

Only a Priest of Libila can cast this spell



Description

Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.

Power

Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.

Power is increased by killing creatures:

  • Killing a player will increase the power by 30 points.
  • Killing non-player creatures increases the power by their combat rating.
    • Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.

Damage

Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.

There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.

  • Applying this wound ignores armour glance rates.
  • Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
  • Infection wounds may rapidly worsen if not bandaged or treated.

Notes

Chart of Bloodthirst Gains per Kill

  • Age and traits matter.
  • Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
  • For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
  • Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
  • There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.

This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:

Mob BT Gain
Hell horse 11
Hell hound 16
Hell scorpious 20
Lava fiend 15
Huge Spider 12
Black wolf 7
Scorpion 9
Crocodile 10
Wild cat 2
Black bear 13
Cave bug 6
Large rat 2
Anaconda 15
Mountain lion 4
Fog spider 18
Cow 1
Pig 3
Wild boar 14
Seal 10
Bull 5
Lava spider 20
Troll 14
Goblin 22
Unicorn 12