Difference between revisions of "Creature cage"

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(→‎Notes: (adding info about 'You are currently leading too many creatures' message))
m (Changed uncertainty about electrum rune to fact, removed other uncertainties from article, spelling and grammar fixes, added clarification on leading)
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A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].
 
A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].
  
== General Notes ==
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== General notes ==
 
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it.  
 
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it.  
 
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.
 
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.
 
*The quality of the plank and the nails is rumored to affect the creation chance, but this is not confirmed at this time. Needs testing.
 
*The quality of the plank and the nails is rumored to affect the creation chance, but this is not confirmed at this time. Needs testing.
*Like all loaded containers, deed permissions come into play.
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*Like all loaded containers, deed [[permissions]] come into play.
  
 
== Operation ==
 
== Operation ==
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== Concerning venerable animals ==
 
== Concerning venerable animals ==
 
When loading a venerable animal, the message ''"The venerable fat (animal name) is venerable, and may die if it crosses to another server"'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.
 
When loading a venerable animal, the message ''"The venerable fat (animal name) is venerable, and may die if it crosses to another server"'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.
 
+
* To reduce this risk, use an [[electrum]] [[rune]]'s spell on the creature, which will reduce the creature's age.
It is also rumored that using a rune of [[Electrum]] could reduce the age of the animal, and might be attached to the cage just before crossing servers.
 
  
 
== Notes ==
 
== Notes ==
* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridal etc..).
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* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridle etc..).
* You can only lead and load one animal at a time (the 'You are currently leading too many creatures' message shows this). It's currently unknown if this would be fixed.
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* You can only lead and load one animal at a time.
 
* Max of 4 creature cages per tile.
 
* Max of 4 creature cages per tile.
 
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.
 
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.
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* The cage can be pushed/pulled/rotated, with or without an animal.
 
* The cage can be pushed/pulled/rotated, with or without an animal.
 
* A rope/halter rope is needed to unload the animal from the cage.
 
* A rope/halter rope is needed to unload the animal from the cage.
* Only animals that are leadable (such as trolls) can be stored in the cage.
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* Only animals that are leadable can be stored in the cage. Note that some animals need to be [[taming|tamed]] to be led.
 
* It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.
 
* It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.
 
* Animals with traits will keep them when crossing servers.
 
* Animals with traits will keep them when crossing servers.
* Cages follow deed permissions when loading and unloading.
 
 
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded.
 
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded.
 
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.
 
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.
  
==Vehicle Load Capacity==
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==Vehicle load capacity==
 
{| class=wikitable |
 
{| class=wikitable |
 
! width=90 | Vehicle !! Quantity
 
! width=90 | Vehicle !! Quantity

Revision as of 06:55, 13 July 2018

Main / Skills / Carpentry / Creature cage

Creature cage
A Creature cage
Creation
Total materials
Result
  • Creature cage
Skill and improvement

Description

A cage to hold a creature. This cage is empty.

A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the Creature transporter.

General notes

  • 60 Carpentry skill is required to create the cage and continue building it.
  • 23 Body strength is required to load the cage onto a ship/creature transporter.
  • The quality of the plank and the nails is rumored to affect the creation chance, but this is not confirmed at this time. Needs testing.
  • Like all loaded containers, deed permissions come into play.

Operation

  • To load (while leading animal): Right click cage -> Load creature.
  • To unload (after unloading cage): Equip rope/halter rope > Right click cage > Creature > Select creature > Unload creature.

Concerning venerable animals

When loading a venerable animal, the message "The venerable fat (animal name) is venerable, and may die if it crosses to another server" will show. This simply means if the animal has not been cared for on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.

  • To reduce this risk, use an electrum rune's spell on the creature, which will reduce the creature's age.

Notes

  • You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridle etc..).
  • You can only lead and load one animal at a time.
  • Max of 4 creature cages per tile.
  • A caged animal damages the cage over time. A higher quality cage receives less damage.
  • The animal will kick the cage in anger after being unloaded, causing more damage.
  • You cannot repair or improve a cage if it's storing an animal.
  • When a cage hits 80 damage, the animal will escape.
  • The cage can be pushed/pulled/rotated, with or without an animal.
  • A rope/halter rope is needed to unload the animal from the cage.
  • Only animals that are leadable can be stored in the cage. Note that some animals need to be tamed to be led.
  • It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.
  • Animals with traits will keep them when crossing servers.
  • Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded.
  • Unlike vehicles, a branded animal will not transfer their permissions when crossing servers.

Vehicle load capacity

Vehicle Quantity
Wagon 2
Cog 6
Corbita 5
Knarr 4
Caravel 8
Creature transporter 4


See Also