Difference between revisions of "Forge"

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[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
  
 
+
{{ItemBox
See also  the upgraded forge-type [[Supreme forge]].
 
 
 
{{Item
 
 
|name=Forge
 
|name=Forge
 
|image=Forge.png
 
|image=Forge.png
|active=[[stone brick]]
+
|active=[[brick]]
 
|passive=[[clay]] (2.00 kg)
 
|passive=[[clay]] (2.00 kg)
|group=Containers
+
|group=Furnaces
|materials=*10 [[stone brick]]s
+
|materials=*11x [[brick]]s
*10 x 2.00 kg [[clay]]
+
*11x 2.00 kg [[clay]]
|result=* 1 '''{{PAGENAME}}'''
+
|result=* '''{{PAGENAME}}'''
 
|skill=masonry
 
|skill=masonry
 
|improve=masonry
 
|improve=masonry
 +
|dyeable=rune
 
}}
 
}}
  
 
== Description ==
 
== Description ==
''A forge made from stone bricks and clay, intended for smelting and smithing. This is a supreme example of the item, with fine details and slick design.''
+
''A forge made from stone bricks and clay, intended for smelting and smithing.''
  
 
== Method ==
 
== Method ==
Activate the [[stone brick]], right-click the [[clay]], and select ''Create > Containers > forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.
+
Activate the [[brick]], right-click the [[clay]], and select ''Create > Containers > forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.
  
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
 
 
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.
 
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.
  
== Additional informations about rare and supreme ==
+
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any wooden item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.
Either a component([[stone brick]] or [[clay]]) has to be rar/supreme, or - when the forge is finished - the [[rock shard]] you improve the forge with.
 
 
 
When you start the forge with a rare/supreme component you will hear a drum roll every time, so there is no chance to interrupt and start again, until the forge becomes supreme.  
 
 
 
When improving the forge with a rare/supreme rock shard, there are no drum rolls when the improvement is changing the forge to a supreme forge.
 
 
 
Chances are around 1% that the item will become rare/supreme then.
 
 
 
Other, when using a [[stone chisel]] to improve, here you hear a drum roll at the deciding improvement, '''but''' if you fail to improve, the chance is lost. And if you hear the drumroll and succeed, its only a 50% chance, that the forge changes to rare/supreme.
 
  
 
== Burn time ==
 
== Burn time ==
  
 
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
 
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
(Fueled with 20kg wood scraps)
 
{| border="1" cellpadding="3" cellspacing="2" style="text-align:center;"
 
! QL of Forge
 
! Time from start to "unburnt"-status !! Time from start to "not lit"-status
 
|-
 
| 30 normal
 
| ? minutes || ? minutes
 
|-
 
| 50 normal
 
| ? minutes || ? minutes
 
|-
 
| 70 normal
 
| ? minutes || ? minutes
 
|-
 
| 90 normal
 
| ? minutes || ? minutes
 
|-
 
| 30 rare
 
| ? minutes || ? minutes
 
|-
 
| 50 rare
 
| ? minutes || ? minutes
 
|-
 
| 70 rare
 
| ? minutes || ? minutes
 
|-
 
| 90 rare
 
| ? minutes || ? minutes
 
|-
 
| 30 supreme
 
| 51 minutes || 69 minutes
 
|-
 
| 50 supreme
 
| 71 minutes || 99 minutes
 
|-
 
| 70 supreme
 
| 88 minutes || 121 minutes
 
|-
 
| 90 supreme
 
| ? minutes || ? minutes
 
|}
 
  
 +
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of [[fuel]].
  
 
+
A 60 quality forge with burn for about 30 minutes with 1 kindling only and no fuel.enough to allow cleaning for ash.
The following table shows the heat-up times of metal and the comparison to the times of a normal forge:
 
 
 
 
 
 
 
{| border="1" cellpadding="3" cellspacing="2" style="text-align:center;"
 
! QL of Supreme Forge
 
! QL of Iron Lump(1 kg) !! Heating-up from cold to "glowing" !! Comparison(heatup) normal Forge
 
|-
 
| 30
 
| 29.62 || 185 seconds || 193 seconds
 
|-
 
| 30
 
| 71 || 150 seconds || 156 seconds
 
|-
 
| 50
 
| 29.62 || 152 seconds || 164 seconds
 
|-
 
| 50
 
| 71 || 125 seconds || 138 seconds
 
|-
 
| 70
 
| 29.62 || 137 seconds || 148 seconds
 
|-
 
| 70
 
| 71 || 112 seconds || 124 seconds
 
|-
 
|}
 
== Images ==
 
[[image:Supreme_forge.jpg|A supreme forge|200px]]
 
  
 
== Usage ==
 
== Usage ==
Line 118: Line 37:
 
*Heating up items
 
*Heating up items
 
*Hardening items like [[pottery]] or [[key mould]]s
 
*Hardening items like [[pottery]] or [[key mould]]s
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.
+
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.
 +
 
 +
{{rare}}
  
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.
+
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.
  
== Tips ==
+
== Notes ==
* Only 20 kg of [[fuel]] is needed at a time, any more is wasted because the forge will not use it. QL of fuel does not seem to affect burning time.
+
* Only 20 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.
* Put items in [[cauldron]]s or [[backpack]]s inside the forge to allow it to hold more items.
+
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.
* A forge will hold 7 cauldrons.
+
* A forge will hold 8 cauldrons.
 
* A forge will hold at most 28 ore.
 
* A forge will hold at most 28 ore.
* Items will cool much faster than usual in an unlit forge, regardless of the forge QL. Fastest cooling is dropping the item([[nails]] f.e.) into a cauldron and that into a cold forge.
+
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.
+
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.
 +
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.
 +
* Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.
 +
* While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.
 +
* Planted forges will not take damage on deeds.
 +
* Can be cleaned of [[ash]] with an activated [[shovel]].
 +
* A rendered forge requires one extra clay to build.
 +
[[File:Forges.png|600px|thumb|center|Forge material types]]
  
 +
[[Category:Babel/F]]
 
[[Category:Containers]]
 
[[Category:Containers]]
 
[[Category:Fire sources]]
 
[[Category:Fire sources]]
 +
[[Category:Furnaces]]
 +
[[Category:Large light sources]]
 
[[Category:Light sources]]
 
[[Category:Light sources]]
[[Category:Babel/F]]
+
[[Category:Pottery items]]
 +
[[Category:Rendered items]]
 +
[[Category:Rounded stone items]]
 +
[[Category:Sandstone items]]
 +
[[Category:Slate items]]
 +
[[Category:Stone items]]

Revision as of 16:10, 30 July 2023

Main / Skills / Masonry / Forge

Forge
A Forge
Creation
Total materials
Result
  • Forge
Skill and improvement
Properties
  • Can be colored with a color rune.

Description

A forge made from stone bricks and clay, intended for smelting and smithing.

Method

Activate the brick, right-click the clay, and select Create > Containers > forge. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose Continue building.

  • Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.

To light the forge, activate a steel and flint with a kindling in your inventory, then right-click the forge and select Light. To then fuel the forge, activate any wooden item, right-click the forge and select Burn. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.

Burn time

The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.

A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of fuel.

A 60 quality forge with burn for about 30 minutes with 1 kindling only and no fuel.enough to allow cleaning for ash.

Usage

Rare Functionality

Information icon.png
Note: Rare functionality is still not completely understood and is an exciting aspect of the game. Most information listed is only an observation of one or more players rather than confirmed by developers.


Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.

Notes

  • Only 20 kg of fuel is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.
  • Put items in cauldrons or backpacks inside the forge to allow it to hold more items.
  • A forge will hold 8 cauldrons.
  • A forge will hold at most 28 ore.
  • Items that can be burned like tar or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.
  • Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.
  • Any fuel source can be burned in the forge for fuel. This method is the same as Activating the fuel and selecting Burn in the actions menu.
  • Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.
  • While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.
  • Planted forges will not take damage on deeds.
  • Can be cleaned of ash with an activated shovel.
  • A rendered forge requires one extra clay to build.
Forge material types