Historical:Nathan

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Main / Religion / Nathan

Description

Nathan is the third Deity ascension from a Demigod of a Player. His channeling item is a gold or silver statuette of Magranon.

Game lore

Nathan's converting speech

Nathan is here to grant strength and guidance.

We are all seekers here in these foreign lands,

We are all threatened by the ancient powers,

And it is easy to stumble in this darkness never to rise again.

he will lead you through the marshes and caverns, and he will hold your hand when you falter.

Trust him in the darkness and sorrow.

Together we will crush our enemies and rule here in eternity.

Listen carefully and you will hear the thunder of his armies!

The path leads on to victory and a new dawn for humankind.

Will you join us or be crushed like a flea?

Abilities

Nathan followers abilities and penalties

(See the follower page for details on being a follower)

Please note : To convert someone to a follower of Nathan when not converting at the Bone Altar they must be at least -1 Alignment.

Follower abilities

  • Receives Nathan domain bonuses while in Nathan's domain. See domain of the gods for more details about this. - unknown
  • Receives a passive at 20 Faith - unknown

Follower penalties

  • Followers cannot raise Faith above 30.
  • Alignment penalties.

Nathan priests abilities and penalties

(See the priest page for details on priest-hood)

Priest abilities

  • Priests of Nathan receive double favor gains from sacrificing Unknown

Priest penalties

  • Generic Priest penalties
  • Cannot Unknown

Nathan champion abilities and penalties

(See the champion page for details on champion-hood)

All this information is currently assumed based on all other champion information

Champion abilities

  • All Nathan follower and Nathan priest abilities (NOT the priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray and gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+ to your original skill, up to a maximum of 80.
  • Shorter time for normal healing.
  • You will get a new title: Champion of Nathan (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nathan' for example).
  • You will lose your champion status after you die 3 times or after 6 months.

Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.

Name Level (Faith) Favor Difficulty Time (Seconds) Targets Description Notes
Bless 8 10 10 10 Item, Creature Adds a holy aura of purity. Use on blank altars to bless them to Fo.
Dispel 10 10 20 5 Tile, Item, Creature Tries to dispel an effect on the target. N/A
Tangle weave 10 30 30 6 Creature Tangles the weave and slows enemy casting. Not officially announced.
Drain Health 19 15 20 3 Creature Creates internal wounds and heals you. Seems to heal and deal tiny to mediocre amounts of damage.
Humid drizzle 21 30 20 40 Tile Tends to animals in an area Tending cures disease (14 minute cooldown)
Nolocate 22 15/60 10 15 Creature, Item Hides you from locate spells N/A
Aura of Shared Pain 25 35 60 20 Item hurts creatures hitting you Use on armour
Web armour 25 35 60 20 Item May slow down creatures hitting you. N/A
Libila's shielding 27 30 30 30 Item Counters libila's demise enchant Formerly known as Libila's Scale
Courier 30 30 20 30 Item tempts spirits to inhabit the target Enchantment spell for mailboxes and Turrets
Reveal settlements 30 30 25 20 Tile locates nearby settlements N/A
Magranon's Shield 30 30 30 200 Item Counters Magranon's demise enchant target item needs to be at least 70 QL