Difference between revisions of "Natural substances"

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(Added 90 skill title that was listed on main titles page)
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''
  
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==Description==
 
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects.  
 
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects.  
  

Revision as of 02:24, 25 February 2015

Main / Skills / Alchemy / Natural substances

Description

Natural substances is an alchemy subskill used in the creation of dye, lye, tannin, healing covers and concrete. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects.

Characteristic gained

Mind / Mind logic

Items required


At beginning levels try making Lye or Farmer salve. Once around 25 skill try making Barley and Garlic healing covers. Concrete once you reach about 40-45 skill.

Titles

  • Apothecharist at 50 skill
  • Transmutator at 70 skill
  • Sage at 90 skill