Difference between revisions of "Reflex bow"

From Wurmpedia
Jump to navigation Jump to search
m
 
(30 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Weapons|Weapons]] / [[:Category:Bows|Bows]] / [[Bow]]
+
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''
 +
 
 +
{{ItemBox
 +
|name=Reflex bow
 +
|image=Bow1.jpg
 +
|active=[[carving knife]]
 +
|passive=[[log]] (2.00 kg)
 +
|group=Bows
 +
|materials= no
 +
|result=* '''{{PAGENAME}}''' (1.00 kg)
 +
|skill=bowyery}}
 +
 
 
== Description ==
 
== Description ==
This weapon is best made out of [[willow]].
+
''A sturdy bow that will fire pretty far with good accuracy.''
== Method ==
+
 
#Equip a [[carving knife]] in your [[inventory]]
+
== Notes ==
#Right click on a [[log]]
+
* A bow is best made out of [[willow]] logs. Examining it will then say, "''The willow wood used in this bow gives it good strength yet supreme flexibility.''"
#Select Create/Miscellaneous/[[Bow]]
+
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: "''An unstringed sturdy bow.''"  A bow must be unstrung in order to improve it.
 +
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted but can be improved using [[blacksmithing]]. They look like regular wooden bows.
 +
 
 +
== Shooting ==
 +
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used.
 +
 
 +
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.
 +
 
 +
See the [[archery]] page for more.
 +
 
 +
== Skins applicable ==
 +
* [[Item skin token|Agile Bow]]
 +
 
 +
==Storage==
 +
Can be stored in a [[bow rack]] or in a regular [[large chest]].
 +
 
  
*Note: A bow string is needed to make it functional.
+
==Skills & Characteristics==
 +
When using a bow
 +
* [[Archery]] > Reflex bow
 +
* [[Body]] > [[Body control]]
 +
When creating a bow
 +
* [[Carpentry]] > [[Bowyery]]
  
== Tools Required ==
+
==[[Titles]]==
:*[[Carving knife]]
+
* Bowman at 50 skill
== Items Required ==
+
* Skirmisher at 70 skill
:*[[Log]] - 2.0 kg
+
* Ranger at 90 skill
== Resulting Product ==
+
:*[[Bow]] - 1.0 kg
+
== See Also ==
== Skills Used ==
+
* [[Short bow]]
:*[[Bowyery]]
+
* [[Long bow]]
  
[[Category:Items]][[Category:Carpentry items]][[Category:Fine Carpentry Items]][[Category:Weapons]][[Category:Bows]]
+
[[Category:Archery]]
 +
[[Category:Babel/R]]
 +
[[Category:Skills]]

Latest revision as of 01:39, 19 May 2023

Main / Skills / Carpentry / Bowyery / Reflex bow

Reflex bow
A Reflex bow
Creation
Result
  • Reflex bow (1.00 kg)
Skill and improvement

Description

A sturdy bow that will fire pretty far with good accuracy.

Notes

  • A bow is best made out of willow logs. Examining it will then say, "The willow wood used in this bow gives it good strength yet supreme flexibility."
  • Stringing with a bow string is needed to make the bow functional. Before that, examining it will say: "An unstringed sturdy bow." A bow must be unstrung in order to improve it.
  • Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted but can be improved using blacksmithing. They look like regular wooden bows.

Shooting

This weapon is best used at 10 tiles range, or 40m when looking through a spyglass. It requires a minimum range of 5 tiles. Higher skill in this weapon gives more shooting options when used.

Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.

See the archery page for more.

Skins applicable

Storage

Can be stored in a bow rack or in a regular large chest.


Skills & Characteristics

When using a bow

When creating a bow

Titles

  • Bowman at 50 skill
  • Skirmisher at 70 skill
  • Ranger at 90 skill

See Also