Difference between revisions of "Chicken coop"

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m (adjusting to new structure, and clearing up some text)
 
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|name=Chicken coop
 
|name=Chicken coop
 
|image=A Chicken Coop.png|200px|right|]]
 
|image=A Chicken Coop.png|200px|right|]]
 +
|examine = A small house where female chickens are kept safe and secure.
 
|active=[[Plank]]
 
|active=[[Plank]]
 
|passive=1 [[Large nails]]
 
|passive=1 [[Large nails]]
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== Description ==
 
== Description ==
 
''A small house where female chickens are kept safe and secure''.
 
  
 
Used to store and feed [[Hen|hens]] and collect [[Egg|eggs]].
 
Used to store and feed [[Hen|hens]] and collect [[Egg|eggs]].
  
Coops contain multiple sub items inside.
+
== Usage ==
  
*Nesting Box, this is where the loaded hens reside.
+
* Coops contain multiple sub items inside:
*Feeder, this is where you place food.
+
** Nesting Box, this is where the loaded hens reside.
*Drinker, this is where you place water.
+
** Feeder, this is where you place food.
*Egg Box, this is where you get the eggs from when they are laid.
+
** Drinker, this is where you place water.
 +
** Egg Box, this is where you get the eggs from when they are laid.
  
== Usage ==
 
 
* You can only load hens into the coop.
 
* You can only load hens into the coop.
 
* The "Load Creature" option will not appear if you are leading more than one hen.  
 
* The "Load Creature" option will not appear if you are leading more than one hen.  
 
* To load a hen, lead it, right click the coop and click "Load Creature".
 
* To load a hen, lead it, right click the coop and click "Load Creature".
 
* To be able to load the creature, there must be water in the drinker and food in the feeder.
 
* To be able to load the creature, there must be water in the drinker and food in the feeder.
* Loadable chicken count is QL / 10 + [[Rarity|rarity]] (maximum 13 for a 100 QL Fantastic coop). [[Quality_level|QL]] must be greater than or equal to 10 to load a chicken.
+
* Number of Loadable hens is QL / 10 + [[Rarity|rarity]] (maximum 13 for a 100 QL Fantastic coop). [[Quality_level|QL]] must be greater than or equal to 10 to load a chicken.
  
====Feeding and watering====
+
=== Feeding and watering ===
 
* You can only put food that can be sown in the ground into the feeder. Example: [[pumpkin]] seed, any grains, or [[corn]].  
 
* You can only put food that can be sown in the ground into the feeder. Example: [[pumpkin]] seed, any grains, or [[corn]].  
 
* You can not put [[Herb]] seeds and [[Mixed_grass|mixed grass]] in the feeder.  
 
* You can not put [[Herb]] seeds and [[Mixed_grass|mixed grass]] in the feeder.  
* Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder.
+
* Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder., e.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
E.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
+
* If either the feeder or the drinker is empty on egg poll, the chickens will escape the coop onto the center of the tile where the coop resides.  
  
====Egg output====
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=== Egg output ===
  
 
* Eggs will be created every 12 hours.
 
* Eggs will be created every 12 hours.
 
* Egg QL is dictated by the QL of the coop.
 
* Egg QL is dictated by the QL of the coop.
 
* Egg count is equal to the count of the chickens.
 
* Egg count is equal to the count of the chickens.
* If either the feeder or the drinker is empty on egg poll, the chickens will be unloaded on the center of the tile where the coop resides.
+
* Eggs in the egg box will not hatch when they decay, even if they are fertile. Fertile eggs must be on the ground in order to hatch.
* '''Eggs in the egg box will not hatch when they decay''', even if they are fertile. Fertile eggs must be on the ground in order to hatch.
 
  
====Security====
+
=== Security ===
 
* Can be placed and planted or secured.
 
* Can be placed and planted or secured.
 
* Coops are [[Permissions#Containers|lockable]] and spawn on creation with a 1.0 QL [[Small_padlock|small padlock]].
 
* Coops are [[Permissions#Containers|lockable]] and spawn on creation with a 1.0 QL [[Small_padlock|small padlock]].
 
* Coops have manageable permissions, like any other lockable container.  
 
* Coops have manageable permissions, like any other lockable container.  
  
====Miscellaneous info====
+
== Notes ==
  
 +
* 50 [[Fine_carpentry|Fine carpentry]] skill is required to start and continue building.
 +
* Can be loaded on a [[Wagon]].
 
* You cannot [[Load cargo|load]] a coop with chickens in it.
 
* You cannot [[Load cargo|load]] a coop with chickens in it.
 
* On [[Settlement|deed]], chickens in a coop count towards the creature ratio.
 
* On [[Settlement|deed]], chickens in a coop count towards the creature ratio.
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* The egg box will hold a maximum of 100 eggs.
 
* The egg box will hold a maximum of 100 eggs.
  
== Notes ==
 
* 50 [[Fine_carpentry|Fine carpentry]] skill is required to start and continue building.
 
* Can be loaded on a [[Wagon]].
 
  
== See Also ==
 
 
[[File: Coop.png|left|]]
 
[[File: Coop.png|left|]]
  
 
[[Category:Fine carpentry items]]
 
[[Category:Fine carpentry items]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 10:48, 30 May 2026

Main / Skills / Carpentry / Fine carpentry / Chicken coop

Chicken coop
A Chicken coop
Examine
A small house where female chickens are kept safe and secure.
Creation
Total materials
Result

Chicken coop

Skill and improvement

Description

Used to store and feed hens and collect eggs.

Usage

  • Coops contain multiple sub items inside:
    • Nesting Box, this is where the loaded hens reside.
    • Feeder, this is where you place food.
    • Drinker, this is where you place water.
    • Egg Box, this is where you get the eggs from when they are laid.
  • You can only load hens into the coop.
  • The "Load Creature" option will not appear if you are leading more than one hen.
  • To load a hen, lead it, right click the coop and click "Load Creature".
  • To be able to load the creature, there must be water in the drinker and food in the feeder.
  • Number of Loadable hens is QL / 10 + rarity (maximum 13 for a 100 QL Fantastic coop). QL must be greater than or equal to 10 to load a chicken.

Feeding and watering

  • You can only put food that can be sown in the ground into the feeder. Example: pumpkin seed, any grains, or corn.
  • You can not put Herb seeds and mixed grass in the feeder.
  • Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder., e.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
  • If either the feeder or the drinker is empty on egg poll, the chickens will escape the coop onto the center of the tile where the coop resides.

Egg output

  • Eggs will be created every 12 hours.
  • Egg QL is dictated by the QL of the coop.
  • Egg count is equal to the count of the chickens.
  • Eggs in the egg box will not hatch when they decay, even if they are fertile. Fertile eggs must be on the ground in order to hatch.

Security

  • Can be placed and planted or secured.
  • Coops are lockable and spawn on creation with a 1.0 QL small padlock.
  • Coops have manageable permissions, like any other lockable container.

Notes

  • 50 Fine carpentry skill is required to start and continue building.
  • Can be loaded on a Wagon.
  • You cannot load a coop with chickens in it.
  • On deed, chickens in a coop count towards the creature ratio.
  • You cannot bash a coop with chickens loaded.
  • The egg box will hold a maximum of 100 eggs.


Coop.png