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Settlement

95 bytes added, 17:30, 22 October 2007
links, cleanup
[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''
A [[settlement ]] is an area of [[land ]] owned by a player or group of players. There are two kinds of settlements, : ''villages '' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.
== Advantages, summary ==
* [[Deed guards]] protecting the settlement
* Reduced [[decay ]] on structures[[structure]]s* Village chat (not for homesteads, unless you're schizophrenic)* Respawn at your own or allied settlement that are within 50 tiles [[tile]]s when you die* [[Skill]]-loss when dying on your own [[deed ]] or allied deed is only 0.025. Suicides [[Suicide]]s have the normal skill-loss of 0.25.
* Control of who is allowed which actions within the settlement area
* Setting reputations to keep out unwanted people
* A settlement token to have your [[bank]] account at
* Instant logout when leaving the game Wurm inside the settlement (some exception exceptions apply)* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]* Less [[skills|skill]] decay (see the token for how much)* Size 10 village deeds and above receive a [[trader]]. Homesteads (homesteads do not.)
== Founding ==
To found a settlement you must first obtain a deed. Unlike [[Item:writ of ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' [[gold. A ]], a size 5 [[homestead deed]] costs 5 [[silver]], and other sizes currently cost the same as a village.
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead.
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements ' border, not the token.
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders ' "outside" the outermost tiles.
== Disbanding ==
*A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).*Only people with the ''manage roles'' permission, or the mayor, may disband the settlement. Citizens ; citizens can stop a disband.*Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.*When villages disband, all the gates [[gate]]s are unlocked.*Size 5 homesteads may not be disbanded in the first week after having been planted.
== Citizens ==
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition using '''/revoke <village name>'''.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.
== Voting ==
 All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.). Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election.
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''
== Guards and upkeep ==
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium , or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a [[week ]] has passed.
Guards will attack aggressive monsters [[monster]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing ]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month ]] with light guards costs 10% of the deed price. Medium , medium guards cost 31%, and heavy guards 56%. ''Note that : size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.
Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that : the payment happens continuously in small increments, not one big payment once a month.
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.
=== Upkeep draining ===
On the [[server Types|wild server]], citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you 15% of the monthly upkeep, of which the drainer receives 7.5%. The minimum drain is 75 [[copper]].
== Deed expansion ==
Expanding a deed gives a) half the money back for the old deed to the mayor and b) , keeps the old upkeep c) , and adds a months month's worth of light upkeep.
== Allies and wars ==
Someone with the Diplomat ''diplomat'' permission can make alliances or declare wars against other settlements.
===Allies===
* Allies can respawn on the deed if they die within 50 tiles of it.* Allies have their own deed role.* Allies have a green outline.* Allies can loot your [[corpse ]] when you're online.
===Wars===
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.
; Build : Plan, color , and continue buildings and fences <br> Also allows [[lockpicking]]; [[Forestry ]] : Chopping down trees[[tree]]s, picking sprouts[[sprout]]s, planting sprouts; Destroy buildings : Destroying buildings, [[building plansplan]]s, fences , and fence plans <br> Also allows lockpicking; Farm : Sowing, [[farming ]] and harvesting fields <br> Also allows milking [[milk]]ing and leading [[animals]]
; Hire guards : Changing guard level
; Citizens : Making non-citizens into citizens
; Manage roles : Change role permissions and role assignments, change reputations <br> Also allows disbanding the settlement
; Mine : [[Mining]]; [[Terraform ]] : Dig, pack, pave and flatten
; Expand : Expand the settlement with a larger deed
; Pass fences : Passing through all fences, even locked ones
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles.
; Items and creatures : This allows _anyone_ ''anyone'' to pick up items [[item]]s and [[tame ]] animals within the settlement (but not inside buildings).
== Details ==
 
Rows with one citizen are homesteads. The other rows are villages.
Guard columns are upkeep per month (actually 28 days). Note that : size 5 homestead upkeep deviates from the usual rates.
{| border="1" cellpadding="3" cellspacing="0"
| rowspan="2" | 5
| rowspan="2" | 11x11
| 10 || 25s 25[[s]] || 2s 50c 50[[c]] || 7s 75c || 14s
|-
| 1 || 5s || style="color:red" | 1s 50c || style="color:red" | 4s 65c || style="color:red" | 8s 40c
| rowspan="2" | 10
| rowspan="2" | 21x21
| 40 || 1g 1[[g]] || 10s || 31s || 56s
|-
| 1 || 75s || 7s 50c || 23s 25c || 42s
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