Difference between revisions of "Deed guards"
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+ | {{Creature | ||
+ | |image=Photo not available | ||
+ | |aggro=No | ||
+ | |tamable=No | ||
+ | |dommable=No | ||
+ | |groomable=No | ||
+ | |butcheringprod=? | ||
+ | |eats=N/A | ||
+ | |ridable=No | ||
+ | |swim=No | ||
+ | |lair=Player created | ||
+ | }} | ||
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}''' | ||
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== Description == | == Description == | ||
''The spirit of a proud knight has decided to protect this place.'' | ''The spirit of a proud knight has decided to protect this place.'' | ||
'''Deed guard''' (spirit templar) is an [[NPC]] that protects your [[settlement]]. Unlike [[tower guard]]s, deed guards do not respond to calls for help. | '''Deed guard''' (spirit templar) is an [[NPC]] that protects your [[settlement]]. Unlike [[tower guard]]s, deed guards do not respond to calls for help. | ||
+ | == Hiring == | ||
+ | [[Settlement]]s start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silver and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month. | ||
− | + | If a deed guards is killed by a creature it will re-spawn; you will not have to hire another. | |
− | |||
− | If a deed guards is killed by a creature it will re-spawn | ||
− | == | + | == Fighting Skill == |
− | Heavy deed guards have over 60 fighting skill, which makes them stronger than [[tower guard]]s. | + | Heavy deed guards have over 60 [[fighting]] skill, which makes them stronger than [[tower guard]]s. |
− | Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[animals|monsters]] that enter the settlement area. You can turn | + | Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[animals|monsters]] that enter the settlement area. You can turn this behavior off from the deed setting ''"Mark this if you want guards to ignore aggressive creatures"''. They will still attack any player with -30 or lower [[reputation]]. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules. |
− | + | [[Citizen]]s with the manage roles permission can also set reputations manually. | |
− | + | *Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw. | |
== See Also == | == See Also == | ||
* [[Tower guard]] | * [[Tower guard]] | ||
− | + | ==Reference== | |
+ | [[wikipedia:security guard|Guard]] | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
[[Category:Babel/D]] | [[Category:Babel/D]] |
Revision as of 02:34, 23 November 2011
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Description
The spirit of a proud knight has decided to protect this place.
Deed guard (spirit templar) is an NPC that protects your settlement. Unlike tower guards, deed guards do not respond to calls for help.
Hiring
Settlements start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silver and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month.
If a deed guards is killed by a creature it will re-spawn; you will not have to hire another.
Fighting Skill
Heavy deed guards have over 60 fighting skill, which makes them stronger than tower guards.
Guards attack players from an enemy kingdom. By default, they will also attack aggressive monsters that enter the settlement area. You can turn this behavior off from the deed setting "Mark this if you want guards to ignore aggressive creatures". They will still attack any player with -30 or lower reputation. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules.
Citizens with the manage roles permission can also set reputations manually.
- Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw.