Difference between revisions of "Damage"

From Wurmpedia
Jump to navigation Jump to search
(cedar container does not slow decay)
(restructured and extended)
Line 1: Line 1:
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of [[container]]s. Items made from [[cedar]] trees decay slower. Containers made from [[cedar]] do NOT protect their content better.
+
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.  
  
Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repairing]] from usage or failed improvement. [[Wall]]s, [[fence]]s, and player structures can take damage from direct player attacks.
+
==Description==
 +
Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item.  
  
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.
+
If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. However damage on some items like food can not be fixed at all. Damage on them is permanent.
  
 
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
 
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
 +
 +
==Decay==
 +
 +
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock shards]] or [[dirt]] for example will completly decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
 +
 +
Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however.
 +
 +
Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.
 +
 +
Some items can be stored in [[Bulk storage bin]]s  and [[Food storage bin]]s. Items in those special containers are excempt from decay but 5% of the content is lost every month.
 +
 +
==Usage damage==
 +
 +
Usage damage is often referred to as just '''Damage'''. Everytime an item is used in an action it may get damaged a bit. The damage rate for items made from [[oak]]enwood is lower than from other wood types.
 +
 +
==Destroying==
 +
 +
Many immobile items like [[wall]]s, [[fence]]s, [[oven]]s or [[loom]]s can be [[destroy]]ed by players.
 +
 +
It has also been reported that some creatures will damage [[boats]] and [[cart]]s in combat.
 +
 +
==Wounds==
 +
 +
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.
  
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]

Revision as of 05:24, 30 July 2010

Damage is used to illustrate the concepts of wear-and-tear on items.

Description

Items can accumulate damage through decay, usage, improvement failures or players and creatures destroying the item.

If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by repairing or mending them. However damage on some items like food can not be fixed at all. Damage on them is permanent.

Damage reduces the effective QL of an item to QL * (1 - DMG/100). Example: A QL 20.8 log with 26.0 damage will only give QL 15.4 kindling.

Decay

Decay is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. Logs, rock shards or dirt for example will completly decay within days while other items may even last months and years. Items made from cedar trees decay slower. However containers made from cedar do NOT protect their content better.

Items on deed, in buildings or in containers will decay slower. Those effects do not add up however.

Items in inventory will generally decay slower or will not decay at all. An exception to this rule is food. Meals for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.

Some items can be stored in Bulk storage bins and Food storage bins. Items in those special containers are excempt from decay but 5% of the content is lost every month.

Usage damage

Usage damage is often referred to as just Damage. Everytime an item is used in an action it may get damaged a bit. The damage rate for items made from oakenwood is lower than from other wood types.

Destroying

Many immobile items like walls, fences, ovens or looms can be destroyed by players.

It has also been reported that some creatures will damage boats and carts in combat.

Wounds

Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any medium wounds (you can find your wounds on your body in your inventory) or worse are likely not to heal by themselves. You can heal them by casting healing spells (See Religion) or by using rags as bandages, it's also possible to use healing covers to heal.