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<u/><i/><b/>Book 1 New Player Training
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{{guide}}
Preface: </b/></i/></u/><br><br>
 
<i/>Here I sit making a record of what I know and what I have seen. For being the help for the helpless, some would say being a pain to others, or those who I ignore. Let me start with the basics of help and the start of your new life in wurm. </i/>
 
  
<b/>Chapter 1: Starting Out </b/>
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== Starting Out ==
The easiest thing to do is <b/>die</b/> but <b/>living</b/> is much more fun. From the soul to the heart here is a basic start. Learn to forage and botanize tiles, each and every grass tile you come across, because who knows there may be something there you want.
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The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.
  
<i/><b/>**Right click a grass tile and select the option of forage or botanize. You may not find anything your first tries, especially near Newtown(NT)</b/></i/>
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Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).
  
 +
== That Clay Thing ==
 +
=== Digging ===
 +
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!
  
<b/>Chapter 2: That Clay Thing </b/>
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'''Note:''' ''There are clay tiles just north of [[First Light]].''
Once you get into the habit of that, (<i/>foraging and botanizing</i/>) you need to find some clay.
 
  
<i/><b/>**There is clay just west of NT also a larger deposit further south along the east bank </b/></i/>
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Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).
  
Once your have found clay Activate your shovel to start digging!
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ie:
  
<i/><b/>**You activate your shovel by first opening your inventory <F3 key/>, expanding your inventory <left clicking the + sign beside “Inventory”, and double left-clicking the shovel or shovel icon. </b/></i/>
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  1 skill can dig dirt that is 3 steep max
 +
  10 skill can dig 30 dirt steep slopes
 +
  50 skill can dig 150 steep slopes.
  
You dig by right-clicking the tile of clay and selecting dig.
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'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''
  
<i/><b/>**You have to be standing on the clay tile to get any clay. </b/></i/>
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=== Molding ===
 +
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called "clay". Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called "Create". Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.
  
<i/><b/>Chapter 3: Moulding the Clay </b/></i/>
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'''Note:''' ''Clay items may turn out "unfinished", and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''
Once you successfully dig clay, it will appear in your inventory. Activate your hand and left-click the clay in your you inventory (<i/><b/>Inside your <F3/> window left click on the body menu above the inventory and expand the '+'</b/></i/>). Now go down to where the arm is and expand the arm sub menu. You should see a hand sub menu. Activate your hand by <double left-clicking/> it and proceed to right clicking the clay in your inventory. Select create>bowl or create>jar. Don’t worry if you end up with unfinished bowls or jars, keep them as it will pay off later. Make sure you have at least 2 clay bowls, and 2 clay jars.
 
  
 +
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section...
  
<i/><b/>Chapter 4: Starting a Fire </b/></i/>
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'''[ [[:Category:Pottery items|Pottery Items]] ]'''
Now you’ll want to start a fire to bake your clay items into pottery<//>.
 
You will want to find an <b/>old tree</b/>. (<i/>You can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine</i/>). (<i/>Chop fruit trees. Everybody hates fruit trees… especially lemon trees</i/>) The reason you want to use the apple trees or fruit trees is because they have the least amount of wood and are good for skill. Activate the small axe in your inventory (<i/>using the same method described in activating your shovel</i/>)and right-click the tile the tree is on to elect to chop the tree down. It may take several attempts to do this (as <i/>you only do a certain amount of damage dependant on certain factors - examine the tree tile to see how much damage you’ve done</i/>) but it is good for skill.
 
  
Once the tree is cut down, a log or felled tree should remain on the tile. Pick up the log (or <i/>right-click the felled tree, with your small axe activated, and elect to chop it into smaller pieces</i/>), use your carving knife or saw on the log, depending on how much weight the log has. If the log has 4.0kg or more make a plank, if it has less, make a shaft.
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== Fires! ==
<i/><b/>**You will more than likely fail the first few times you do this but it is well worth the effort.</b/></i/>
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=== Starting A Fire ===
 +
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.
  
Now that you have wood scraps you can combine them to make a bigger pile of wood scraps, you do this by expanding the '+' (<i/>beside the wood scrap in your inventory</i/>). Once you can see how many wood scraps you have there are 2 ways to combine them.
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Once you've found a nice [[tree]], activate a [[hatchet]] (at this point you should put your shortsword in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.
  
The first way is to click any wood scrap and activate it then right click on another scrap and combine them. Or if you want to combine 10 at a time, you select and activate any wood scrap other than the first in the list and right click the pile of wood scraps right of the '-' is and select combine. This will combine 10 to 11 of the scraps into a single pile - continue until you are left with 1 pile or happy with what you have.
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After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.
  
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is bigger than 1.5kgs then make kindling out of it. Repeat this process until you have at least 1 kindling.
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Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.
  
Once you have at least 1 kindling in your inventory you are free to make a campfire. You do this by selecting your steel and flint and right clicking the kindling and selecting create>campfire.
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If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.
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If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.
 +
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.
  
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If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.
  
<i/><b/>Chapter 5: Keeping Your Fire Lit </b/></i/>
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Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -> Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.
Ok, congrats you just make your first fire in wurm, now to keep it lit. For future reference you can add any amount of peat, logs, kindling or wood scrap to the fire to burn but anything over 25kg is a waste. The way to tell whether a fire needs fuel to burn, examine the fire and you will notice the message it brings up in your event window which is very important to read. It will tell you if it has plenty of fuel or not, but here is a base outline:
 
  
<b/>Glowing coals</b/> = Needs fuel right away
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'''[ [[Campfire]] | [[Tree]] | [[hatchet]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''
<b/>Starting to fade</b/> = 2 to 3 minutes to get fuel for fire
 
<b/>Much unburnt material</b/> = 4 to 5 mins to get fuel for fire.
 
  
The way you add stuff to burn to your campfire is by activating what you want to burn and right clicking the campfire and selecting burn.
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=== Maintaining Your Fire ===
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Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?
  
<i/><b/>Chapter 6: Cooking </b/></i/>
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For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:
Ok now you know the basic of fires lets get to cooking. It is a skill that may be easier for some to raise than others, but here it is in a simple idea if it is within 10 of skill you gain skill, if it is not, you receive nothing for skill. The better your skill the better your results of your soups and other items cooking requires.
 
  
Now, the question arrives how do I get my items in the campfire, on you right click the campfire and open it. This will open another empty box, once you have the empty box opened your inventory again and move the items like the clay bowls and clay jars to the empty campfire box that opened. Go ahead and put the items you foraged and botanized in there as well, <i/><b/>it will take the better part of an hour to get the first clay jars and bowls to the stage where they are glowing and become pottery items.</b/></i/>
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{| style="margin: 1em auto 1em auto; border: 1px solid gray;"
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!Message
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!Meaning
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|-
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|Glowing coals || Needs fuel immediately.
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|-
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|Starting to fade || Needs fuel in 2 to 3 minutes.
 +
|-
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|Much unburnt material || Needs fuel in 4 to 5 minutes.
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|}
  
The jar is for you to hold a small amount of water in your inventory to start with, the bowl is used to cook soups and casseroles. Once the items have become pottery you can put stuff in them, like items to make a soup.<u/><i/><b/> As long as you have 2 different items you can make soups like a berry and a herb, but note it cannot be 2 berries, it will not work.</b/></i/></u/>
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To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.
Take the pottery bowl out of the campfire then take the items that you foraged or botanized back out of the fire one at a time, and place it in the pottery bowl. Once you have 2 items in the bowl, examine it, it will show up in event window, read the difficulty of the item if it is within 10 of skill you will gain skill. Starting out you will want to make soups to raise skill. The difficulty should be 4 to make the soup, put the pottery bowl back into the fire and expand the '+' once it turns into soup eat it it will raise your hunger level a bit, but if it is raised to far, you may not be able to eat the soup so don't worry. You have a few choices to make at this point in time, you can either pour it out, that is if you have more foraged and botanized items in the campfire to make more soup with. Take the soup and move it to your jar, click and drag method. Or keep it in the bowl for later.
 
  
Ok now that you have at least <i/><b/>2 pottery bowls and 2 pottery jars</b/></i/>. Now to move on to more challenging things. To finish those unfinhes clay pottery, cut down more fruit trees, be it apple, lemon, or something else, activate your carving knife and right click the log, you want to choose to make a wooden spatula and a wooden clay shaper to finish your unfinished clay jars and bowls. Examine each of the items to tell what is needed to compete them, <i/>back to the event window and read</i/>. If it tells you that <i/>water</i/> is needed to finish the items, <i/>fill your empty jar with water by activating the jar and right clicking a water tile or a tile that has water on it</i/>. Select fill. Expand the '+' and activate the water and use it on the unfinished items. Good for skill.
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:''See [[fuel]] for more info.''
{{stub}}
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{{cleanup}}
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=== Hardening clay ===
<br><u/><div style="-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;">><i/><b/>Ok this completes the first chapter and others will be added later. Depending on response to see if this help anyone.</b/></i/></div>
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Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.
 +
 
 +
To open a campfire for placing objects "inside" of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.
 +
 
 +
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.
 +
 
 +
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.
 +
 
 +
== Cooking ==
 +
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and other foods which can only raise your [[nutrition]] so far depending on their quality.
 +
 
 +
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty.
 +
 
 +
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.
 +
 
 +
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.
 +
 
 +
'''[ [[Cooking]] | Stew | Casserole |'''
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 +
<br><div style="-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;">This completes the first tutorial section, and others will be added later depending on response.</div>
 +
 
 +
[[Category:Guides]]
 +
[[Category:Babel/T]]

Latest revision as of 00:08, 7 December 2020

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Note: This article is the opinion or suggestion of one or more players. Information in player-made guides are not maintained by the Wurmpedia staff. It is subject to player opinions, and information may not be factually accurate or up-to-date. For updated game mechanics information, check the main namespace articles.

Starting Out

The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.

Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).

That Clay Thing

Digging

Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!

Note: There are clay tiles just north of First Light.

Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).

ie:

  1 skill can dig dirt that is 3 steep max
 10 skill can dig 30 dirt steep slopes
 50 skill can dig 150 steep slopes.

[ Clay | Shovel | Inventory | Foraging | Digging ]

Molding

If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called "clay". Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called "Create". Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.

Note: Clay items may turn out "unfinished", and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.

Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section...

[ Pottery Items ]

Fires!

Starting A Fire

Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.

Once you've found a nice tree, activate a hatchet (at this point you should put your shortsword in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.

After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.

Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.

If you chose the skill-improving route; right click a log and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option. If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your carving knife, right-click the scrap, hover over the create menu and choose kindling. Keep repeating this process until you have a kindling. Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.

If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.

Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -> Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.

[ Campfire | Tree | hatchet | Steel and Flint | Carving knife | Wood scrap | Log | Combine ]

Maintaining Your Fire

Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?

For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:

Message Meaning
Glowing coals Needs fuel immediately.
Starting to fade Needs fuel in 2 to 3 minutes.
Much unburnt material Needs fuel in 4 to 5 minutes.

To add material to a fire for burning, activate it and right-click the fire, then select Burn.

See fuel for more info.

Hardening clay

Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.

To open a campfire for placing objects "inside" of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.

The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.

Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.

Cooking

Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and other foods which can only raise your nutrition so far depending on their quality.

To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty.

Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.

To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.

[ Cooking | Stew | Casserole |


This completes the first tutorial section, and others will be added later depending on response.