Difference between revisions of "Large maul"

From Wurmpedia
Jump to navigation Jump to search
m (cat change)
m (Added skill specifics)
 
(29 intermediate revisions by 20 users not shown)
Line 1: Line 1:
 
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''
 +
 +
{{ItemBox
 +
|name={{PAGENAME}}
 +
|image=Large_maul_new.jpg
 +
|active=[[shaft]] (1.00 kg)
 +
|passive=[[large maul head]]
 +
|group=Weapons
 +
|materials=no
 +
|result='''{{PAGENAME}}''' (5.00 kg)
 +
|skill=weapon smithing}}
  
 
== Description ==
 
== Description ==
The iron large maul is the biggest in its family of three, similar to a hammer except on a much greater level. The large maul is something akin to what we know in real-life as a sledge hammer. It is very effective against heavily armoured targets, like [[cave bug]]s and [[stone wall]]s, but is incredibly slow to attack with.
+
''A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one.''
 +
 
 +
== Weapon Stats ==
 +
*Skills: [[Mauls]] > Large maul
 +
*Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
 +
*Attack Speed: 6 seconds (5 in Aggressive Mode)
 +
*Damage Type: Mauling
 +
*Parry Rate: Medium
 +
*Wielding: Two-hander (Unable to use a [[shield]] with it)
  
== Method ==
+
== Skins applicable ==
:*Activate [[iron lump]], right click on [[large anvil]] and select Misc.>Large Maul Head.
+
* [[Item skin token|Fiendish Large Maul]]
:*Activate [[shaft]], right click on [[large maul head]] and select Create>Large Maul.
 
=== Tools required ===
 
:*N/A
 
=== Items/Resources required ===
 
:*Shaft - 1kg
 
:*Iron lump - 4kg
 
  
=== Resulting product ===
+
== Notes ==
:* Iron large maul
+
* The QL of the shaft affects the percentage chance of success.
 +
* This weapon benefits greatly from [[Flaming aura]] enchants.
 +
* Mauling damage is good vs armour units.
 +
* Great at demolition as they are akin to what we know in real-life as a sledge hammer.
  
=== Skills used ===
+
==Skills & Characteristics==
:*[[Weapon smithing]]
+
When using a large maul
 +
* [[Mauls]] > Large maul
 +
* [[Body]] > [[Body strength]]
 +
When creating a large maul
 +
* [[Smithing]] > [[Weapon smithing]]
  
=== Improving ===
+
==Titles==
Examine the weapon and follow the indications the event window gives you. You may need any of the following;
+
* Large Mauler at 50 skill
:*[[Iron lump]] of higher quality
+
* Siegebreaker at 70 skill
:*[[Pelt]]
+
* Hand of Magranon at 90 skill
:*[[Hammer]]
+
* God/Godess of Thunder at 100 skill
:*[[Water]]
 
:*[[Whetstone]]
 
  
[[Category:Weapon smithing items]]
+
{{weaponlist}}
 +
[[Category:Two handed weapon]]
 +
[[Category:Skills]]
 
[[Category:Mauls]]
 
[[Category:Mauls]]
 
[[Category:Babel/L]]
 
[[Category:Babel/L]]

Latest revision as of 09:04, 13 October 2022

Main / Skills / Smithing / Weapon smithing / Large maul

Large maul
A Large maul
Creation
Result

Large maul (5.00 kg)

Skill and improvement

Description

A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one.

Weapon Stats

  • Skills: Mauls > Large maul
  • Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
  • Attack Speed: 6 seconds (5 in Aggressive Mode)
  • Damage Type: Mauling
  • Parry Rate: Medium
  • Wielding: Two-hander (Unable to use a shield with it)

Skins applicable

Notes

  • The QL of the shaft affects the percentage chance of success.
  • This weapon benefits greatly from Flaming aura enchants.
  • Mauling damage is good vs armour units.
  • Great at demolition as they are akin to what we know in real-life as a sledge hammer.

Skills & Characteristics

When using a large maul

When creating a large maul

Titles

  • Large Mauler at 50 skill
  • Siegebreaker at 70 skill
  • Hand of Magranon at 90 skill
  • God/Godess of Thunder at 100 skill